originally posted in:Outer Heaven
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I love this guy's art.
[url=http://www.vg247.com/2013/04/23/the-art-of-metal-gear-yoji-shinkawas-visual-legacy/]Link to article.[/url]
[quote]It’s an interesting response, as obviously, game characters are not static images on a page. They move, they have personality and they speak with distinct voices. Who is Solid Snake, really? What drives the man? How do his foes react to his skills as a legendary soldier? All of these elements are instrumental to the final designs we see today.
“There are two patterns,” he continued. “One is that I assume and think about a character’s functionality from the beginning and incorporate that into the design, or sometimes I give feedback to the game designers, and we think about what functions are missing, then I incorporate that into the design.”
So poignant are Shinkawa’s early designs that they regularly inform a character’s mechanics and traits at concept stage. For example, when talking with Kojima about how characters will act on-screen, the duo will bounce sketches and gameplay ideas off each other until a final design is decided upon.[/quote]
Interesting read. Can't wait to see what they'e cooked up for us in MGSV.
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I'd love a game based around Shinkawa's visual designs. With the same art style and so on. A bit like Okami.