I have had a life-long dream of getting into game development. I am going to college next year for a BS in Computer Science, and eventually shall attempt to tackle the technical behemoth known as Graphics Engineering. My only problem is that I don't know where to start. I'm sure I'm not the only one on this journey.
Questions:
Does anyone have any good and/or thoughtful advice for someone like me who's motivated and willing to do anything to break into the field?
Have any suggestions for books to read on anything from game design, programming, or graphics? (I don't know where to look because a lot of books preach bad coding habits and outdated information)
Any suggestions on blogs to follow, forums to participate in, or videos to watch?
Hey there, these past Breaking In articles we've posted may be helpful to you:
http://halo.bungie.net/news/content.aspx?type=news&cid=32091
http://halo.bungie.net/news/content.aspx?cid=19237
http://halo.bungie.net/news/content.aspx?type=news&cid=32126
http://halo.bungie.net/news/content.aspx?type=topnews&link=BrokenIn_Natalya
http://halo.bungie.net/news/content.aspx?type=topnews&link=BrokenIn_Noguchi
http://halo.bungie.net/news/content.aspx?type=topnews&cid=16801
http://halo.bungie.net/news/content.aspx?cid=16199
http://halo.bungie.net/news/content.aspx?type=news&cid=32149
http://halo.bungie.net/news/content.aspx?type=news&cid=32080
http://halo.bungie.net/news/content.aspx?type=topnews&cid=17712
From my own experience (I'm not a graphics engineer, but I think these pointers are universally applicable), I can tell you that the things that I made in my free time were hugely instrumental in getting hired. School projects can be great too, if you grit your teeth and go above and beyond the requirements. If you're always looking to make something that you don't QUITE know how to make, you're sure to better yourself. Good luck!
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