When I say that I mean when did it go downhill
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Anniversary is when Halo died. Personally I think Reach as-released was a good Halo game. The only thing I felt was truly broken about it on a gameplay perspective was Armor Lock, but all you had to do was play and make games where that wasn't an option. Jetpack also broke a lot of maps not explicitly designed with Jetpack in mind. I know my opinion is not popular but you will not convince me otherwise, so don't try flaming me. With Anniversary re-introducing shield bleedthrough, the entire sandbox got thrown entirely out of balance. You could still have a sliver of shield, get headshot by a Magnum/DMR, and die, which is bullshit on all kinds of levels. I won't even get into bringing back the 3sk handcannon CE magnum. This was, as the poll put it, a sign of Call of Duty: Halo 4. The combat degenerated from skill and tactics to who-shot-first.