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Destiny

Discuss all things Destiny.
Edited by John H: 5/22/2013 5:39:47 AM
2

Elbow Room

I know this is probably blatant at this point, but confirming it is important to a die hard bungineer like myself. Plus I would like to mention a few other ideas I've had about the game. Corrections and opinions are welcome and encouraged. There is discussion of "adventuring" as a sort of vague term among the forums. Many have already resigned themselves to the fact that [i]Destiny[/i] will not be what is referred to as "open world", but will instead have a large selection of much smaller scale, modular maps or environments (myself included). This is a rather natural stage for development in this case, since Bungie's previous games (to the best of my knowledge) have had linear campaigns with predetermined events. While I have an extreme appreciation for Bungie's storytelling and world-molding abilities, it is difficult to form my young eager opinion of [i]Destiny[/i] into a wiser one without knowing for sure the depth of "adventuring" that will be supported. I understand that we are still in early information stage and that this may not yet be an addressable issue, in which case, I will re-post this at a later time. Question 1: In the Vidocs I saw a menu that had a list of "Chapters" on display. Are these levels or different stories for different planets? Question 2: Bungie mentioned in one of the Vidocs that things would happen in game that they didn't plan. Does this refer to dynamic player choices in the sandbox, or actual universal accidents that will occur unscripted? Question 3: Can players explore zones without an objective in mind? More clearly, can a player simply participate in the environment on a planet (scavenge supplies, battle enemies, explore, etc.) without setting out on a mission of some sort prescribed by the game? If so, to what lengths and depths? ie: rooms to cities to nations to worlds (What is the scale in which a player may roam?) Question 4: Will there be any environmental interaction, such as destructible matter or weather conditions affecting game play? Question 5: Will it be possible to simply roam by yourself or in a private party without the interference of outside players? Onto my ideas. 1: Players should be able to pool their collected and purchased supplies and weapons in a sort of storage and be allowed to customize a portion into a small load-out for taking to surface engagements. 2: If planets can be explored, they should have signs of dynamic change and enemy movement, like tank treads or footprints where troops have recently passed or small fauna like birds and mice fleeing engagements. 3: If players are allowed the freedom to explore planets as an isolated party with PvP and PvE at once, they should be allowed to name their little posses and exist as a group were stats are tracked on bungie.net, or wherever you decide to place them. I know this is a lot, but I heard this was to be a 10 year project. Bungie, I hope you see this and understand that I really appreciate your loyalty to us, your fans, through all these years. Thank you. That is all.

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  • I really hope there is a large focus on free roaming. I imagine that Destiny will be like an MMO-FPS-RPG, with a lot resting on player decisions. The ability to explore was something that was teased in Halo with the skulls and Easter eggs, and I'd like to see the "off the beaten track" idea fleshed out. A system like Assassin's Creed would work well in my opinion. Whilst the missions themselves are linear, the player should be able to do what they want between objectives.

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