JavaScript is required to use Bungie.net

Destiny

Discuss all things Destiny.
5/23/2013 11:48:55 AM
3

Normal jumps? Or something awesome?

Most FPSs have the normal hop when running and gunning, a simple jump that can clear so much space. Games like Crysis, BF3, and COD have incorporated a slide movement on top of a jump and climbing over obstacles animation. Even Skyrim has simple heave ho over the rocks you go. Now here's a chance opportunity for Bungie to try something else for Destiny that sets it above the other FPSs. When playing Prototype2 I noted the unique jump used by the player. A flip over the enemy allowing an attack within the process. This might be a great jump that can be unlocked or leveled by the Titan or Hunter class when in combat with the Ai. Sort of a upward evade motion. So would you want a flamboyant jump option, the ability to clear obstacles as in BF3, or just keep it simple?

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Edited by Ordeal: 5/23/2013 2:04:34 PM
    [url=http://www.youtube.com/watch?v=1vhIIeSo-_U] So like at 1:27 then?[/url] While I agree that it's not a good idea when you can just shoot your enemies from a distance or punch them in the face with a part of the sun, I remind myself that it's also a fantasy game and that as a hero and guardian I want to feel like a badass and take out my opponents with style. Overall I think evasive movements like rolls and jumps would make for very dynamic and cool combat. Of course this shouldn't be too OP because then you'll just see guardians Chris-Browning their way through hordes of enemies all the time, which would be a pretty lame sight. But let's say a small group of guardians are in a firefight and things are going sour for them, they spot a hunter hidden among one of the flanks of the enemy forces. A titan throws a few grenades as a distraction and then the hunter swoops in and combos their way through the enemy, providing the group with enough distraction to come out of cover and win the battle.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • Sure, I mean with having seen very little gameplay we don't know what makes sense. I'm not sure flipping over enemies makes sense unless there are plenty of melee weapons too, so close combat become more viable. But overall i'd like to see more jumping animations, frolicking over cover, jump and pull yourself onto a ledge, jump and slide on the ground. It all could be pretty cool.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I'd like a mantling system, but I'll pass on the flips.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon