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Destiny

Discuss all things Destiny.
Edited by Progo: 11/14/2013 4:22:02 PM
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Progo

The effect of combat on ambience

In Skyrim, when you are happily frolicking through the forest there is birdsong, mandolin music, and the rustling of the breeze. When you get attacked, or enter combat, the music takes a dramatic tone and the relaxation is over. This is a decent system, but I think Destiny could do it better. Make it so that ambient sounds, not music, portrays the mood (hear me out, I'm only talking about when you are exploring, not when you are in an epic moment of battle). So while you are walking around in the jungles of Venus, your footsteps make a gentle *crunch crunch* and you can hear the sound of your armor (or cloth) flexing. The birds sing in the trees, ambient critters scurry about (space squirrelz!), and basically you are very aware of everything around you. Then suddenly you spy a Fallen scout ahead. You whip out your sniper rifle, crouch, and BAM! No more Fallen. But you no longer hear the sound of birds, the critters have de-spawned in the underbrush, and maybe a slight change in the sound of your footfalls. Hearing becomes more selective, filtering out unnecessary things, like the breeze, while you hear the echo of your gunshot rumble around the forest. This is based upon what it feels like when hunting in real life (something I do quite often). In Destiny it can be assumed that we will have hearing protection so gunshots and explosions won't cause much ear-ringing, but when your adrenaline hits your attention becomes focused, the breeze doesn't matter, the report of your gun spooking the enemy/animal matters, your pace quickens, and your movements become slightly twitchy. [b](I don't mean that when in the heat of combat everything will seem scary and fast, but rather that when out of combat the mood will be relaxing enough that fighting will seem more blunt and jarring)[/b] Thoughts? (there could certainly be more little things, but I'd like to hear what you think) EDIT: One more thing, this same ambiance could be affected by your enemies, for instance a far off explosion of some Cabal mining could make the critters restless, and the ambiance more quiet and brooding.

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  • I would like to see nature notice the threat before you do in some cases. For example: As you are walking through the jungle to get to the Mumbai Push, the birds are chirping and there are animals running through the forest. A deer walking infront of you about 20m away and looks down the path infront of you, its body facing the East and its head facing the South. Its ears perk up and it still hasn't lowered its right leg. The birds have stopped chirping. You ready your weapon. You point it at the deer's head and wait. The moment the deer bolts off you take the shot, it just missing the bird's head and piercing through the cranium of a Fallen Vandal. The fight begin. By the end of it, you have taken down three Vandals, two Dregs, and a Captain. After a moment a baby deer runs across your path to catch up with its mother. As you catch your breath and refocus on the task at hand the birds begin to chirp again and the animals begin to move. They saved you. The thing is, all of these extraterrestrials are foreigners and aliens to the animals as well. The animals don't react to them like they do to other animals or even Humans. You are not just fighting for your worlds and species, you are also fighting for their's.

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