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Destiny

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6/11/2013 3:12:19 AM
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Was anyone else a little 'meh' during that E3 gameplay?

It might've been just me, but it looked more like a Brink sequel than what I thought Destiny would be. Until they made it outside, I wasn't even positive if it was Destiny footage that I was watching, but it got cooler after that, all in all it could look a little better. What'd you think?

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  • I agree, I was not wowed by the demo. At the beginning, we see a player enter on a ship, but we got no control of that ship. I wouldn't go so far as to say that means we won't have control of our ships, but I was hoping to see more there. Next, we see the Hunter wave. :/ Finally we get a HUD. Looks like we get the same-ol motion tracker from Halo. I would have liked to have seen, if not a mini-map, at least some sort of mapping feature. Then they are inside, and it's dark, so the warlock deploys his "Ghost". Not sure what that did, because it was still dark for a while. And was the ghost talking? Finally, the lights come up, and we see some action, but there was nothing spectacular about it. Part of that might have been because the Warlock seemed to have terrible aim. Next a boss fight. The Hunter dies, and becomes a floating orb? Revival just warps the player back in? This left more questions for me than answers. Loot! This was the highlight at this point. We got to see how drops work. Looks like loot is another glowing orb, and once picked up, the item is actually revealed. I'm guessing this is so that each player can get something appropriate to them, without having to have each piece of loot out on the battlefield. I like it. We also got a look at the menus and weapon progression. More of this please. No friendly fire, as expected. Finally the public event. This was the high point of the demo for me, and I definitely want to know more about how players are brought into/join a public event. How often do they occur? Are there other types of events? All in all, for a 12 min video, it didn't really get interesting until about 7 min in.

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    4 Replies
    • Brink? You sure you weren't thinking of Titanfall?

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    • Haha i too got the Brink vibe it was very weird, although it wasn't a bad demo not great but not bad.

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    • There were aspects I really liked, but on the whole yes it was a little blander than I was expecting. It was very nuts and bolts. Things I did enjoy were the cutscene stuff, the neat traveler powers, the customization stuff, and a lot of the new animations for the enemies were very cool. All in all I have to wonder if having a pre-scripted run through like they did was the best idea. They also took a painfully long time to get to the interesting stuff, there was a lot of running around looking at things that were nice looking but not especially exciting.

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    • it didnt "wow" me, but to be fair i was hyping this up a little bit. my main problem with it was it lacked the "look what we did!" feel, but also it felt too much like an MMO, its not bad thing it's just idk i thought bungie would say somewhat away from that style, but oh well

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      • same still cool but nothing crazy cool

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