This thread is inspired by another: view original post
Before we begin, let's all take a look at the image above. Please avoid falling into any of those fallacies within this thread, and throughout the following years that this discussion takes place.
Now, onto the debate.
[b]Xbox One:[/b] The Xbox One has an impressive system, with one hell of a selection of exclusive titles to boot. There is not only a tried and tested online system, but a team behind Xbox Live that knows the ropes like no other team. You get a well known quality with Xbox Live, and your money goes towards something that has been proven to work, even under the greatest stress possible.
The specs of the Xbox One are still unknown specifically, but as of now, we know comparatively that the console will have a slower RAM than the PS4, and matching memory. Also;
"It was widely reported that one of the engineers at Microsoft’s event said that the Xbox One would have 768 compute units. That puts it it exactly in line with the pre-release leaks in terms of graphical power. The bad news is that the PS4 is confirmed to have 1,152 compute units - 50% more than the Xbox One, giving it significantly more power."
The main issue for the Xbox One currently, is the price of the selected RAM processor. Originally, Sony selected to have 4GB, while the Xbox would be rocking an 8GB, but the RAM Sony picked dropped in price, and they were able to quickly match Microsoft at 8GB before release.
[quote][b]List of Xbox One Exclusive Titles:[/b]
1. Forza Motorsport 5
2. Quantum Break
3. Halo
4. Ryse: Son of Rome
5. Titanfall
6. Lococycle
7. Dead Rising 3
8. Sunset Overdrive
9. Killer Instinct
10. Project Spark
11. Minecraft Xbox One
12. Crimson Dragon
13. Below
14. Kinect Sports Rivals
15. Max and the Curse of Brotherhood
16. D4
17. Zoo Tycoon[/quote]
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[b]PlayStation 4:[/b] Sony's greatest answer to the next generation console war, the PlayStation 4 seeks to give Sony that edge they so desperately need. With the company on the verge of losing against Microsoft, Sony plays the hand they were dealt in pure luck. (See below for "Shoe's breakdown of what Microsoft was trying to do.")
The PlayStation 4 specs are still unknown, but we know comparatively, it has been crafted (at this point) to match, or better the Xbox One. While we are still far away from the actual release of these consoles, it is getting closer and closer to the big date, which makes it more likely that these rumors are going to land very near to the truth.
[quote][b]List of PlayStation 4 Exclusive Titles:[/b]
Blacklight: Retribution
The Dark Sorceror
Daylight
DC Universe Online
Deep Down
Don't Starve
DriveClub
Gran Turismo (for PS4)
Infamous: Second Son
Killzone: Shadow Fall
Knack
Mercenary Kings
Oddworld: New n' Tasty
The Order: 1866
Outlast
PlanetSide 2
Primal Carnage: Genesis
Ray's The Dead
Transistor
War Thunder
Warframe
Final Fantasy XIV: A Realm Reborn*[/quote]
You can stop reading at this point if you want.
[i]"Shoe's Breakdown of what Microsoft was trying to do."[/i]
With the DRM situation at hand, it's about time we take a look at what exactly it was they were trying to do with this anti-sharing stance surrounding the release of the Xbox One.
With any form of electronic entertainment, the greatest concern is Piracy. There is no money made by those who work hard to produce the medium, which is to many, a form of theft. The music industry has fallen victim, the movie industry is soon to follow. One of the last mediums to survive thus far is the Gaming industry. Console gamers have been unable to manufacture pirated copies of games, but the PC gamers have no problem at all. With that in mind, Steam made the reasonable decision to mandate DRM, and constant online connection. This was to prevent piracy of games that need internet connection, though it was never going to be enough to completely stop gaming piracy. But this made sense, because if you use a PC to game, you are almost always going to have an internet connection.
This was Microsoft's mistake, because console gamers don't need internet connection. In fact, console gamers went years and years without ever connecting to the internet. This created a form of commerce founded upon the sharing of what a gamer physically owns. Memory cards, controllers, cables and games all were exchanged from hand to hand, and console gamers learned quickly the joy of sharing.
When a PC gamer spends the money to play a game, they spend the money to use Steam's connection to other gamers. They spend $60 to be allowed to play with other PC gamers. But when a Console gamer spends $60 for a game, they are owning the entire game, including what they choose to do with the physical disc. Console gamers already spend $60 a year on Xbox Live to play with other gamers, there is no reason why Microsoft should feel it appropriate to dictate that a console gamer must pay $120 to play a game with their friends, especially if the given game is not something that will use the Xbox Live service.
To summarize, Microsoft was planning ahead to prevent console piracy, but because it will never truly take hold as it has with PC gaming, the measures taken with the creation of the DRM at this point only prove to increase the profits that Microsoft is capable of making. Perhaps that is a little biased, but it is the only outcome that can be seen currently, especially with this large of an increase in console power, it will be years before there is an easy method of pirating games in this format.
I hope you have taken the time to read most, if not all of this posts. Thanks guies.
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Titanfall is NOT an exclusive. It is to be available for Xbox 1,360 and PC It's technically exclusive out of the console bunch.