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#Gaming

originally posted in:Pure Gaming
Edited by AcedannyK: 6/15/2013 8:57:23 PM
15

Quick Time Events

Do you think they are ever justified? Often they're hated and with good reason. However, I think there are some exceptions. I think the Dead Space series is fine using QTEs. They're used for intense "execution evasion" encounters which I think are a great mechanic of the game. At least, I think they're QTEs (could be wrong)

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  • I finished [i]Farehnheit[/i] (or [i]Indigo Prophecy[/i] for US bros) just the other day, a game which was composed almost entirely of QTEs. I don't think they matter if the focus of the game is not on the gameplay, but on the story and presentation, as in QuanticDreams' games (the same folks who did [i]Heavy Rain[/i]). That said, Farehnheit's plot went from awesome to absurd about 3/4 of the way through the game, so maybe it's not the best example, but the first 2/3 or so is one of the best examples of game storytelling ever.

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