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Destiny

Discuss all things Destiny.
Edited by Froggert: 6/5/2013 3:53:41 PM
67

Sub-Classes and Stuff.

Okay, so by now most of us know that there will only be three classes: Titan, Hunter, and Warlock. However, Bungie hasn't said that there [i]won't[/i] be Class Specialization, have they? So, assuming they do include specializations (assumptions, assumptions) here's some of what I think they ought to include: (the names aren't necessarily representative of what I think they should actually be, if you have better ones, feel free to tell me) [b]Warlock[/b] [u]Mage[/u]- A more offensively focused version of the Warlock. Pros: Great at offensive magic. Can make use of powerful buffs applied to oneself, but they are mostly all offensive. Cons: Reductions in other fields of magic. Decreased magic resistance. Slightly decreased physical resistance [u]Wizard[/u]- The all around Warlock. Pros: Slight buffs in pretty much all type of magic. Increased magic resistance. Slightly increased physical damage. Cons: Jack of all trades, master of none. [u]Healer[/u]- Team player warlock. Focuses on healing and buffs. Pros: Bonuses to healing and buffing for allies. Slight bonuses to self healing and buffing. Slightly increased physical resistance. Cons: Less offensive spell damage. [b]Titan[/b] [u]Tank[/u]- Pretty obvious what this one is. Pros: Increased Physical resistance. Neutral speed. Cons: Decreased speed. (Can't decide if magic resistance should go up or down...) [u]Damage (name?)[/u]- Titan focusing on damage. Pros: Increased damage. Neutral speed. Cons: (I don't know what to put here...) [u]Soldier[/u]- All around Titan. Pros: Slight bonuses to everything. No decreases. Cons: Like Wizard: Jack of all trades, master of none. [u]Speed (name?)[/u]- Titan focusing on speed. Pros: Increased speed (includes things like reload time and mounting animations, if those are in) Cons: Slightly decreased damage. Decreased armor, both physical and magical. [u]Engineer[/u]- Not too sure about this, but I thought I would include it anyways. Typical engineer class. Builds stuff and whatnot. Pros: Gains a turret building ability. Maybe could have a drone that would follow you. Cons: Doesn't get any other bonuses or anything. [b]Hunter[/b] [u]Sniper[/u]- Sniper. Shoots snipers and stuff. [u]Bounty Hunter/Space Cowboy[/u]- Specializes in Pistols, Revolvers, other small guns. Pros: Is a BAWS. [u]Rogue/Scout[/u]- Sneaky. Fast. Deadly. 'Nuff said. (Sorry the Hunter ones were half-assed. It's one in the morning, I ain't got time for this) So there you have it. Specializations (Also known as Sub-Classes). Feel free to add/change stuff. Also feel free to praise my awesome thread. I might also consider not killing you if you inform me that my thread is bad and that I should feel bad, but that's all it will be, a consideration. EDIT: No idea where #SexyLonghorn came from. lolwut. EDIT 2: Just to be clear, none of these were meant to be restrictive at all. They are just slight adjustments to stats and characteristics that help you mold your character to your play style better. Think of it like the proficiencies from MW3. Just because you chose the Range one didnt mean you had to shoot from long range. It just meant you could.

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  • most good RPG players know that a ''Class'' is just a fancy term to the uninitiated, the player in the end has the ultimate choice of what his character is going to be like, i like this but since we don't the specific on how the classes are going to be like its hard to, i write about some of their abilities here though http://www.bungie.net/7_Class-abilities/en-us/Forum/Post?id=61023475#referred-Destiny

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