A big part of open world games is the economy in them, while I think we can all agree that Pay2Win is a bad feature, what about spending in-game currency on player acquired items. Such as an auction house, or maybe you can rent out a shop space with in-game currency so there is not always a guarantee that you will make a profit, forcing players to be more reasonable with their prices.
Some people would prefer an AI run economy or no buying of items at all, but I think it's a needed feature. Agree or disagree?
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The economy needs to be a hybrid economy, just like the real world. A hybrid economy is an economy that although there is a clientele that buys product, the market itself is controlled by those who sell the items, and the tolerance of the overall market. Like Oil, although the cost is 80 to 100 per 50 gallon drum, the people will tolerate only a gradual increase, and not a major increase. At the same time the companies will not tolerate a massive decrease as well. So we lets see what happens. Honestly I think the market should be player controlled, but at the same time, the market will have the right to correct itself if required.