[quote][i]Apparently, the final game will be a lot more complex than the simplified E3 demo, with the core combat mecnahics still being finalised. Once the full version of Ryse: Son of Rome comes to Xbox One, you'll be able to charge heavier standard attacks and shield bashes by holding down buttons, and string these moves together.
Furthermore, execution moves won't be accompanied by QTE button prompts as they were in the E3 build, meaning you'll need to gauge when best to strike by reading more subtle visual and audio cues. Getting the timing right will be key to bagging an execution, although it is actually impossible to fail an execution finisher. Nonetheless, the better your timing, the more in-game boosts you'll unlock and the more spectacular and bloody the execution will be.[/i][/quote]
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it wasnt the QTE's that bothered me, i thought Crytek making a Roman warrior game was an odd idea, complete opposite to Crysis
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Well thats good then because it was a little to QTE heavy at first.
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Well, maybe this one can be added to the "Xbox One games I need to get in a few years" list. It looked pretty bad at E3.
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Well that's good news, I was pretty skeptical after the E3 demo to tell you the truth.
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Whle I think the game will certainly hold its ground come launch, it still sounds like a QTE fest.