I was reading the latest Mail Sack and when they described everyone being "reset" to fresh, clean Guardians it got me thinking.
Capes and robes and, well, clothing of a flowing-cloth type nature looks awesome when it's been ripped, burned, 'sploded and weathered, but that's also a sign of having been out in the world and having gotten up to some business in your days. I think it would be awesome if new players started out with fresh and clean outfits that became more weathered as you progress through the game. The closest example I can think of would be the way scars work in Fable 2. Only instead of nasty scars across your face you're looking more awesomely rugged.
Procedurally-generated-clothes-weathering, I guess. What do you guys think?
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Edited by Lunar Wolf: 7/23/2013 3:03:08 PMI've seen this idea in use in Vindictus (Nexon MMO) Usually when your durability hits the 50% mark it shows signs of damage Swords begin to rust, Leather armor begins tearing, plate armor shows dents and rust. and the like. I'd honestly like to see the armor show signs of damage whenever it hits like 50% or something of that sort. If the damage was permanent as the plot went on it'd kinda be like Arkham Asylum/Arkham City While it'd look cool at first. It'd get old after awhile. Or just make an option to disable wear and tear. I'd like to see the wear and tear option though (Sorry I got off topic and forgot to mention where I stood on this topic)