Normally my threads are speculative and overly optimistic, but I need some help with this one...
Bungie continues to focus on pillars of their game design, one of them being: "we want to have an activity for every mood." They mention it all the time. The problem with that is when you said you have an open world and "an activity for every mood", people start taking wild stabs in the dark. I have considered so many things that Bungie could mean by this: altering the environment (like Forge), purchasing property homes and items to fill it, participating in random community events, etc. I know these are MMO-ish ideas, but it's hard not to think that way when Bungie phrases it as such.
But video after video, interview after interview, it seems like the pillar should say "we want to have an activity (with a gun) for every mood". It seems like our options are less MMO and more FPS: [i]shoot by yourself, shoot with your friends, shoot with strangers, shoot strangers.[/i]
I'm not trying to be a Debby Downer here and I really hope I'm wrong, but how is Destiny going to be any different than Halo? Halo had all of those features, and I guess I'm waiting to see how Destiny is going to be different/better than what we have already experienced.
Please no fan-boy flaming. I am a huge Bungie fan and have already pre-ordered Destiny, I just want to have a realistic conversation about what this Pillar really means.
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The exploration and reclamation of humanities former glory will be what differentiates it. Exploration hasn't really been touched on yet in any of the published or released material so far. I suspect they are keeping this info back very deliberately. Shooting first and foremost, but shooting as it arises via exploration. I also don't think that the background lore discovered thusly will consist of explicit exposition, but rather implicit, leaving it to us to puzzle out large blocks of it. Caveat; I could be way off here, no matter.