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#Gaming

originally posted in:Outer Heaven
Edited by SolidSnake: 9/6/2013 8:20:37 PM
14

Why Kojima ?

are you making Metal Gear Solid more like Splinter Cell ? Faster fluid movement , time-freezing/bullet time when you a soldier spots you so you can take them out , being able to take out guards while on a ladder , sprinting and REGENERATING HEALTH ! Don't get me wrong alright cause I do like some new changes , like being able to drive vehicles(I wonder if we can run guards over :D?) and ride horses and the new radar system where you have to tag guards before they appear on the radar-like-ipad device (the thing that glows blue in the ground zeroes trailer) . I really want to know why ? Metal Gear Solid has always been about timing and patience . Waiting for the guard to look away while you shoot a tranq round in his back and wait for him to drop so you can sneak around . Not sprinting up to someone , activating a time-freeze shoot them and move on . We have Splinter Cell for that . The thing that ticks me off most is REGENERATING HEALTH !!! WHY KOJIMA ? The current MGS3/4 health/ stamina/phsyce system works . Adding regen health would ruin it . It would be fine if it were a boss-battle only thing but it's not . Kojima states he wants the phantom pain to be more accessible . You don't need to make it fast and easy to be more accessible . Yes yes I know with every change Kojima has never screwed us , but I really don't see why the changes were made. Never the less , I still have faith in Kojima and that MGSV will be an AMAZING game and story whatever happens ... also whats with making characters more erotic EDIT: Sorry guys posted in wrong category first time round

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  • You need to remember something. It was played on a lower difficulty during a press conference. Who's to say it wasn't just sped up for the sake of showing the game off, or because it's on an easy difficulty setting. Besides I don't think it'll just regenerate in the full alert phase on higher difficulties. As for the bullet time thing, remember that the game is open world. If enemies spotted you from really far away and boom full alert phase it would be annoying. Though I also don't doubt the amount of time for this bullet time thing will dimish in higher difficulties to outright not existing in extreme

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