Seriously though. I've been watching the demos of BF4 and the game looks great graphics wise, but there is literally a bare minimum of destruction physics. This is definitely not do to the fact that it can't be handled by new consoles, because we've seen red faction do it twice on current generation consoles. Although you are able to level an entire tower in BF4, but this is a completely scripted moment and doesn't vary from game to game. They did a great job with destructible environments in BFBC2, but kind of slacked off in BF3. I was just hoping for something more majestic in a next generation game I guess.
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While I am perturbed by the transition of destruction form BC2 to current BFs, I can understand why a bit. A game based so heavily off vehicle warfare needs a way to separate infantry from certain death at all times. I hated BF3 because of it's limited destruction, but can forgive BF4 since it's making destruction more tactical. While I will always yearn for the past of leveling an entire map, I can make due with destroying various objects to create new opportunities and limit others.