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#Gaming

10/24/2013 12:45:33 PM
43

Dual Wielding in Halo

Good

112

Bad

41

From my experience, I can say people have mixed views on dual weilding in Halo. What's your opinion on the feature? Was it better in either Halo 2 or Halo 3? Did you never care for it or could you never really resist the allure of gunning with twice the style?

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  • Notice how the pistol was -blam!-ing garbage in Halo 3? I don't want that to ever happen again

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    • Nah, people would be running around with a Plasma Pistol and a Magnum and spam the crap out of it. To be honest, I don't really care.

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    • >Everyone wanted it gone. >They got rid of it. >Everyone wants it back. Oh, Halo community...

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      • I love how people say duel wielding cluttered the sandbox with weapons that were useless by themselves. Since when has 1 SMG been useless? That gun will destroy and AR at close range. And the Spiker and plasma rifle were extremely powerful at close range when coupled with a melee. I think the problem is you guys are noobs and never figured out how to use them properly.

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        • Edited by Smarkdow: 12/26/2013 2:14:52 AM
          Interesting idea, but it doesn't work. It has inherent balance issues that cannot be resolved. It creates a weapon sandbox filled with redundant half weapons; weapons like the CE Plasma Rifle ended up being nerfed to hell in Halo 2 and 3 due to dual wielding. And it doesn't work well with Halo's Golden Triangle.

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        • Edited by MastaSin: 12/26/2013 3:49:37 AM
          This thread topics are sooo old, why you guys keep bringing the same topic over and over again?

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        • It's stupid for balancing reasons, but I think it's a cool feature. Overall, it shouldn't be included, or should at least be default toggled off.

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        • Why not? Even if you take away the gameplay element and melt it down to just an aesthetic, it still looks badass.

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        • It is way better without an AR. I hate the AR especially in 3.

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        • Edited by kgj: 10/24/2013 9:30:29 PM
          2
          Horrible. Of course the majority will pick "Good." I haven't even looked at the results and it's easy to see. Actually, I think dual wielding [i]could[/i] work. But only without nerfing the weapon's power. No, instead, we'd have to enact another method of "nerf." One pertaining to accuracy. What's the word I'm looking for... [i]Bloom.[/i]

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          • Dumb as -blam!-

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          • This is how I see the problem. Weapons are either going to be weak when only using one or they will be overpowered when using two. Its too hard to make weapons that are balanced for both single & dual use.

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          • SMG + Plasma rifle all day errday.

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          • I loved it in halo 2 it was the best thing that happened to halo but I'm fine without it.

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          • It's good I guess. I don't see why it would be bad.

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          • Loved it.

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          • Edited by G7kherc: 12/25/2013 9:40:00 AM
            I really enjoyed using the mechanic. It was better in Halo 3 because no dual needlers and it was much more balanced and useful in Halo 3 imo. Although it is pretty hard to balance, they should include it in Halo 5 because it creates more variety without using custom loadouts like Halo 4 and wrecking/ignoring the core of Halo and what is was about and what made it popular. I was fine without it in Halo 1 though. Halo Reach was pretty good without it too. I would prefer it though in Halo 5. Dem smgs Dat combo of teh plasma rifle n smg Someone mentioned bloom. Whilst that is a good idea to nerf and balance the mechanic it also limits it even more, less and less people are going to use it. I mean the smg's are known for dual wielding and how awesome they are. The mechanic has been nerfed enough: no aiming, a very limited range/close range so any mid/far/power weapon would destroy you, can't throw grenades, longer reloading. I'd say it has been nerfed and balanced enough but is still usable, if bloom were introduced it would make dual wielding impossible since dual wielding is designed to spray and prey. So no bloom, right?

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          • They never really were used I occasionally used dual SMG's in Halo 2 and 3 to be badass but that was about it.

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          • Bad. Most combinations sucked ass, couldn't melee, couldn't throw grenades, longer reload time, and couldn't kill someone with a precision weapon. This is why hardly ANYONE would pick up Spikers, SMGs, and Plasma Rifles in Halo 3. They would get out BR'd or AR Melee'd.

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          • It's great when you start with a dual-wieldable weapon like in Halo 2, but when you start with a single weapon like the Assault Rifle, it renders it pretty useless.

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            • Dual-wielding SMGs was clutch back in the day, then the gun disappeared after ODST when it was at it's best, and I was thoroughly disappointed.

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            • Awesome in Campaign on Legendary, but I never saw a use for it in multiplayer.

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            • I think Dual-Wielding was amazing

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            • Edited by Cheesy: 10/25/2013 12:32:00 AM
              I don't know why people say it's bad or unbalanced. Duel-wielding gives you double the firepower/damage, but reduces accuracy (I think) and keeps you from throwing grenades or performing melees.

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            • Shit. I hated it.

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            • It was better in 2.

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