This thread is inspired by another: view original post
Fast forward to 09.09.2014. Some of the people getting this game will have played the different classes in the Beta, but far from most. Even those who do, we will need to check and see what changes were made from the Beta, if any.
You have the game. You start it up. You pee your pants a little in excitement. And now, you have to make a choice. A major choice, when it comes to gaming. Warlock, Hunter, or Titan? This choice is huge. Assuming we can port our characters into future Destiny releases, it is one you will live with for years (sure, you can make multiple toons, but only one will have the special place in your heart as your main character).
What could Bungie do with the opening of Destiny to let us seriously try all three classes?
Know a game that does this very well, so you know what class you are choosing?
Know a game that delivers this choice very poorly?
Lets hear it!
my thoughts:
What would make this choice easier:
- A testing arena to try out gameplay against foes
- Very detailed descriptions of each classes play-styles, strengths, & weaknesses
- A short or skippable intro sequence with combat early on, so we can try our Guardian out very quickly in the game, and not lose much time if we decided to restart with a new class.
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So yeah, I am somewhat interested as to how Bungie will approach class selection. They've talked a lot in the past as to how they don't want to betray the choices a player makes, which is a big reason why race won't have a functional impact on gameplay or why players are able to swap around what focus they are pursuing (somewhat?) easily. In reality, if they design it properly, players shouldn't be punished too heavily if they choose the wrong class. DeeJ back at E3 had mentioned that every class sorta does everything, which I take to mean that each class will have a support focus, every class will have a defensive focus, every class will have a close range focus (ect.), just the ways they approach that role differs depending on how the class is built. A ranged AoE Warlock would use his little Nova burst spell, a ranged AoE Titan would be an explosives expert, a ranged AoE Hunter might be a trap expert... the role gets filled functionally, they are just different approaches to the same idea. So in that regard, there shouldn't really be a "wrong" choice with regards to class, or at the very least a moment where you feel betrayed when you find out "Oh actually the Warlock is terrible at long range combat." Again, very interested to see how Bungie approaches it as it's one of the few choices that seems like it would have a high chance of endogenous betrayal associated with it, I'm not convinced that a "Try out every class before you make a final decision" type tutorial is neccessary given that the three represent very straight forward archetypes and such... I'm also really curious as to how focus acquisition works because it's implied that we won't be able to start up in any particular focus tree right off the get go... Really interesting stuff.