Obvious Bioshock Spoilers are Obvious.[spoiler]No seriously what the hell. I was watching a Speedrun of the game earlier this week on [url=http://www.twitch.tv/speeddemosarchivesda]Awesome Games Done Quick[/url] (which you should totally be watching by the way, help Cancer Research and all that shit), when I realized that while Frank Fontaine is a great character and such, he's a freaking terrible villain.
So specifically the reason why he chose his sleeper agent to be Ryan's biological son was to take advantage of how many of Rapture's security systems was keyed in to Ryan's genetics, so his son would be a close enough match to get around them. This serves as a plot explanation for why Jack is able to revive in the Vita-Chambers and the Splicers can't.
So Frank Fontaine knowingly chose his ace in the hole to be an unkillable juggernaut. Great. Good for him.
Why did he immediately forget about all of that when he reached the "Let's stab Jack in the back!" phase of his plan? NONE of his attempts to kill Jack would have worked so long as the Vita-Chamber network was active. There was clearly a way to turn off the Vita-Chamber's coverage for certain individuals, otherwise Andrew Ryan would have revived when you killed him. Rather than attempting to kill Jack with security bots, he should have gotten him to disable the Vita-chambers first and THEN asked him to get crushed under a Big Daddy's Boot.
Really, all of Frank Fontaine's actions after that point are one of a delusional man who does not understand the situation that he is in. Rather than harvesting ADAM going crazy with power, he should have been focusing on disabling the Vita-Chambers because he has no way to win while Jack is able to constantly revive.
Just seems really odd to me in hindsight. I mean, we all know that Bioshock really falls flat after you kill Ryan, but it seems like a better structure for the game would have been one where you hand control over Rapture to Fontaine, he has you disable the Vita Chamber, he has you attempt to commit suicide, you are saved by Tenebaum and the Little Sisters, they give you a temporary fix for the entire "Would you kindly" thing they send you off in a vent to where Fontaine is waiting, you have a final boss fight, the game is over. Naturally, you'd have to find some way to work in all those other areas that this cuts out into earlier parts of the story, but I think it might have worked out better.[/spoiler]Please Discuss and Thank You.
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I always thought that the Chambers were for gameplay and were not actually in the story.
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Well, if we were to go into depth with the Vita-Chambers, how would that explain Johnny Topside in Bioshock 2? He wasn't at all related to Andrew Ryan, but when he dies, he gets revived immediately. Even when he was Subject Delta, he had no relation to Ryan genetics wise. To go back to Fontaine, however, let's just say that power corrupts, and complete power corrupts completely.
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[quote]Once that machine's finished processing the genetic code you fished awff Ryan, I'm gonna be runnin' Rapture tits to toes.[/quote] Pretty sure he would have done something then.
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I feel like the vita-chambers are just non-canon, despite the possibility that they could be worked into the plot, like the New-U stations in Borderlands.
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>implying everyone dies near the end of the game. Even if he turned off the vita-chamber I still wouldn't have died.
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is this kinda like the New-U debate from BL2?
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While no game is perfect it is easily something that can be forgiven as the rest of the is like anything else that exists. I really want to play BioShock now. I -blam!-ing just love Rapture.
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It's been a while since we've had a Hylebos essay. Whilst I can't comment on the spoilers as I'm only half way through Bioshock and don't want to ruin it, I'm glad you've still got your thinking cap on. > there will never be another Spiker thread in your lifetime (;_;)
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I've always considered the Vita-Chabers non-canon. Simply because it seemed like nothing more than a neat way for the devs to say, "main character comes back because sci-fi and because we say so".
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Yeah I always thought the ending scenario to that game was a little wonky. I'd have to go back and play it again to all the specifics, but I finally shrugged and decided that they chalked it up to the fact that Fontaine went bonkers with Adam and apparently threw common sense out the door. All of that could have been so much more well executed, though.
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Ask Ken Levine