I just rewatched the second half of the CG series, and it was pretty good. So let's ignore the horrific repetition and dull objectives of the gameplay (even if, as always, pure Halo gameplay is sublime), and how poorly it was connected to the narrative.
Aside from 343's former demonisation of Halsey (which, for once, cast a harsh, refreshingly moral light on Halo), what was so bad about it? And, uh, Palmer.
There was great back and forth with Requiem, mystery, Forerunner goodness tying to Campaign, Storm Covenant insight, spectacle, internal conflict with the UNSC...
What did Brian Reed do wrong? Besides shitty missions. Or is it the missions everyone hates about it all?
Edited to make the question more precise.
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Edited by Elrond Hubbard: 1/21/2014 11:56:38 PMLet me explain it this way: >bought Halo 4 >playing Spartan Ops for the first time >watching the opening CG scene >"Majestic seems like a pretty cool guy, eh isn't a complete douche and doesn't afraid of anything" >"alright now to play as these guys" >play as no-names instead >[disconnect between cutscenes and gameplay intensifies]