I just rewatched the second half of the CG series, and it was pretty good. So let's ignore the horrific repetition and dull objectives of the gameplay (even if, as always, pure Halo gameplay is sublime), and how poorly it was connected to the narrative.
Aside from 343's former demonisation of Halsey (which, for once, cast a harsh, refreshingly moral light on Halo), what was so bad about it? And, uh, Palmer.
There was great back and forth with Requiem, mystery, Forerunner goodness tying to Campaign, Storm Covenant insight, spectacle, internal conflict with the UNSC...
What did Brian Reed do wrong? Besides shitty missions. Or is it the missions everyone hates about it all?
Edited to make the question more precise.
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Edited by A Cheese Potato: 1/22/2014 8:17:32 AMI don't like how it plays like a cheesey action film, where all the "bad guys" are fucking retarded and they have no health, and their weapons seem to have funnels for barrels so they are as bad as Storm Troopers. Meanwhile any "good guy" character is invincible and kills everything in 1 or 2 shots. There is almost no sense of danger ever, it's like Jul sends all his good Elites to go fight Crimson, and he just has the 'tards left back at his base. I mean obviously it's gonna be more realistic and shields are gonna be less resilient than gameplay, but I mean it's so bad most of the time, like they don't even have them. Palmer kills Promethean Knights with 1 or 2 pistol shots, it's just dumb.