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#Gaming

1/29/2014 3:38:16 PM
9

Virtual war costs $300,000 in damage.

"More than 100 Titan ships were destroyed in a battle after one member of a team missed a payment to protect an area of the online world." "It was the biggest battle of its kind in the game's 10-year history." "More than 4,000 gamers were involved, with thousands more watching the action online." "As players flocked to be part of the battle, the game's servers struggled to handle the load. "I'd be lying if I said our servers weren't sweating a bit,'' said Eve Online spokesman Ned Coker. "Allowing players free movement wherever they want in a game with over half a million players means for some pretty tricky technological requirements.'' To combat this, the game's world was slowed down to make sure no commands from players were missed. The battle has piqued interest and discussion about the title among the gaming community, including from those who had never played the game."

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  • To bad its so boring to play or watch. When you fire at a ship why does every weapon go to the same exact spot as if nothing else exists, when you fire every missile at once it shouldn't become one missile magically, why can't you target and shoot down incoming enemy missiles, when you miss with attacks you shouldn't still hit the target, when you miss you should be able to hit other targets if they are in the way, why can't you crash into anything, and shooting every weapon at once then doing nothing till the next volley isn't impressive looking when grouping weapons together a slightly staggered fire should be automatically done it would make it more cinematic. You should be able to target specific ship systems, you should be able to change shield strength by ship location, it should be more like star trek or star wars where you don't run shields nonstop, and.... well they need to change/add a lot this games too simplistic in the combat catagory

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