Any one know if destiny's ranking system will be based on skill?
I play a lot of multiplayer if it's meaningful and competitive and I haven't played multiplayer since halo 3 for a prolonged period of time. I want there to be real conciquences for playing bad and for my team losing so it brings an intensity to the game which brings out the passion of team play and a real desire to win.
Edit:
Destiny features a compelling storyline, [b][i]competitive multiplayer[/i][/b], cooperative gameplay choices, wide open public combat destinations, and third-person community spaces where you can repair and rearm before going out on your next adventure.
Any ideas or knowledge on this aspect will be helpful
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I have to disagree on Halo 3. Boosting in H3 was so bad in the game, the ranking system promote boosting, derankers, and it was easy to get to a 50. The one thing that was good about the system in H3 was the group search. Halo 2 was more on how good you were not how good your team was or bad it was. Like in TS H3 when I was getting my 50 in that (I was also playing by myself no friend helping me) if I recall I won 96 game with out a lost on my 49 and didn't get my 50 it was because the people on my team had a good W/L ratio and the others wasn't good so the system wasn't give my 50 until I win some games with people who had a good W/L ratio or had some people with a bad W/L ratio, but why is the system like that when you can win game after game and not get Lvl up? It shouldn't be about how good or how bad your team is or the other way, it should be about how good and consistent you are and nothing more then that.