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#Gaming

2/5/2014 7:56:28 PM
44

Why do we care about Frames Per Second so much?

For me personally, so long as the game isn't going 1 MPH and is maintaining a nice speed with a smooth frame rate, I couldn't care less what FPS rate it actually has, but it seems the rest or a very large amount of the community wants 60 FPS or nothing at all. Why do we want this? Does it really make a difference how fast frames are going by in a game so long as it still works and plays well and isn't moving at the speed of a turtle with an anchor tied to it?

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  • Edited by Toa Axis: 2/6/2014 9:48:32 PM
    Because it's 2014. Most games during the PS2 days were 60 FPS. It was the rule rather than the exception, but one 7th gen started, and devs had more power than they've ever had previously, they often chose 30 FPS, which is objectively inferior (leads to less responsive input, doesn't look as good in motion, etc.) The funny thing is that most games weren't even able to even keep a steady 30 frames, and it often dipped into the mid-low 20s. But prettiness > responsive gameplay is what's on their minds. Now I'm not saying that just because a game is running at 30 means it's bad, but I'd be willing to sacrifice some fancy particle effects/high end lighting or whatever to have a more responsive game. If a game IS running at 30 however, it had better be a locked framerate. And 1080 should be the norm by now. Consoles have been at 720p for years, it's time to move on, and once again, even if it means sacrificing some visuals to do so.

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