So one thing that I've kind of felt is a constant across first person shooters is that the more time you actually spend in first person, the more immersive the gameplay feels. While there are games that take this to both extremes, such as even delivering cutscenes in first person or allowing the player to spend the entire game in third person, I've found that I prefer the former end of the spectrum when it comes to games that are first and foremost first-person shooters.
The place where this usually falls out most often is in vehicles. Even the modern console shooters of today tend to follow Halo 1's rule of third person vehicle sections. While in some ways this is good (it makes driving and shooting significantly easier), in other ways it takes some of the balance, immersion, and excitement away from the experience. For instance, the excitement resulting from your vehicle spiraling through the air in flames is undermined by the camera maintaining its origin through the whole flight. On the balance end of it, you have things like the Revenant passenger-seat sniping in Reach, where it was actually easier to quickscope from a moving vehicle than on foot thanks to the stability of the camera.
So far in Destiny, it appears that whenever activating a class power or operating the vehicle, the camera pulls back to third person. While there are certainly some who may prefer this, I think it would be cool if we could at least have the option to keep everything in first person.
I'll end this by leaving a video of the final run in Halo 1 from the passenger seat. I was driving in this scenario, and I can honestly say it's a way more epic view from the passenger seat than what I saw.
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Edited by Nitron F117: 2/26/2014 4:24:43 PMThe problem with driving in first person is that, like walking in first person, you cannot turn your head. The difference between walking and driving is that when you're walking, you can strafe, allowing you to continue moving in one direction, while looking in another. You can't move sideways in a car, so any time you turned your head to look at something, the whole car would turn that direction. They balance that by giving the driver a wider field of view with a third person camera.