JavaScript is required to use Bungie.net

Service Alert
We are actively investigating issues impacting players' ability to sign in to all Destiny releases on Xbox Platforms. Until resolved, players may experience disconnects or be unable to sign in. Please stay tuned to @BungieHelp for updates.

Destiny

Discuss all things Destiny.
Edited by FairlySplendid: 8/20/2014 7:07:08 PM
39

Balance: "Destiny will never reach a final level of balance"

Dated February 26, 2014. In a recent submission from Gamespot titled [b]Seven Facts About Destiny You Might Have Missed[/b], Shaun McInnis highlights a pretty interested quote about "balancing" that came out of the [url=http://www.bungie.net/en/News/News?aid=11358]Bungie January Podcast:[/url] http://www.gamespot.com/articles/seven-facts-about-destiny-you-might-have-missed/1100-6417896/ [quote][b]Destiny will never reach a final level of balance[/b] "We have an evolving understanding of balance. In the past you might have characterized our idea of successful balance as getting it to the point where we could [stop working on the game] and it would be perfect. Nobody had to touch it anymore and it would just be a shining gem for all time. But the problem is, those games don't hold a community the same way as a living game like League of Legends or Dota 2. Those games can build these amazing communities around them because they're changing and evolving. There's a metagame that develops over time. The thing that was awesome before is not so awesome now. The thing that you didn't think about before is suddenly the best idea you ever had." "That kind of dynamic balance where the game is ebbing and flowing, changing and circulating, we understand that and want more of that now. We want to build a game that's always exciting and entertaining, and not just exciting and entertaining because it achieved a final singularity point." - Tyson Green, lead investment designer[/quote] Personally, I'm really excited by the notion of a meta game that ebbs and flows and changes over time. It means that the game would [potentially] never get stale. It would also empower us, the Bungie community, to keep the game moving forward. To adapt and change and constantly develop new strategies.... [quote][b]Everything in multiplayer is designed with a counter in mind[/b] "We definitely believe that something can be powerful as long as there's a way to deal with it. That's a hard balance to strike, but that's the reason we play the game every single day. We're constantly looking at these things to make sure there's no one thing that's so extremely powerful that no one is ever going to deal with it." "[For example], when you use your vertical movement modes, you're actually getting rid of your ability to be in combat for a short amount of time. So if you want to double-jump, if you want to glide, you're putting yourself in what we call weapon-down. You're making a tactical choice at that point. Like, I want to take the high road right now and get away from combat, but I can't just sit in the air and fire on people. That's now how it works." - Lars Bakken, lead multiplayer designer[/quote] So what are you guys thoughts? I know it is sort of a departure from Halo's very structured ideology but, unlike 343i and H4, this change comes very deliberately and thoughtfully. The sandbox is centered around it. Which is very encouraging. Since this game is very much so an ARPG shooter in spirit, it works well in context.

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Edited by Commander Tempu: 2/27/2014 5:39:46 PM
    All the tech going into the game like seamless matchmaking and the ability to change things that don't work or fix things as it evolves to be better. My understanding is its not so much balance as the rock paper scissors method. Each Class is Unique as is the game allowing us the player to make better informed choices. Also allows you a tactical play style that works with you. Most people do not understand why it needs to be connected all the time. From a game designer standpoint and gamers who want a to see weapons balance or fixes in the game. its all about evolution beyond what Halo was able to do. This means with updates things can be corrected or fixed. Bungie can even hotfix it till they are able to fix it while the servers are down for maintenance. Its been my experience that while many games are good or could have been better the ability to fix stuff in game would have balanced it further. Destiny will allow us to have a weapon balance or achieve that with fixes. People need not feel too frustrated as one gun is quite Op without a good reason or the mechanics are not working. This applies to other things in the game. Also Bungie can add a few new things. Destiny will allow us to find different approaches not the same solution to balance. Nor does one thing have a total advantage over another. Just these two features alone make Destiny a stand out. With all the tech going into this one game its mind boggling.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon