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Destiny

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Edited by Hylebos: 2/7/2014 3:56:13 AM
34

Destiny Speculation: Exotic Ascension

[quote][b]WARNING:[/b] This thread contains unconfirmed speculation. Be careful! [b]WARNING:[/b] Game Design can be very situational. Proceed with Caution! [b]WARNING:[/b] I'm not a very succinct writer. Good luck making it to the end![/quote] [quote][b]1) Introduction[/b][/quote]In Destiny our Guardians will become Legend as we traverse the Solar System on a grand adventure to take back all that we have lost. But what about the equipment that we'll use? Is it possible that our weapons and armor can become Legend alongside us? Today I would like to share some speculation that will explore what it means to belong to an equipment tier, how we might be able to ascend our gear to a higher tier, and with regards to exotic ascension, explore the benefits and problems that come with a number of approaches to allowing players to create new exotics. For your reading convenience this thread has been broken up into several posts. Please use the hyperlinks at the bottom of every post to navigate around the thread, and please respond to this original post if you would like to leave a comment. Enjoy the read, and let me know what you think! [b]Destiny Speculation: Exotic Ascension continues on the next post. [url=http://www.bungie.net/en/Forum/Post?id=63605658&path=1]Please click this Hyperlink to continue reading.[/url][/b][spoiler][b]Table of Contents 1) >> Introduction / Original Post << 2) [url=http://www.bungie.net/en/Forum/Post?id=63605658&path=1]The Sub-Exotic Tiers and Standard Ascension[/url] 3) [url=http://www.bungie.net/en/Forum/Post?id=63605637&path=1]The Exotic Tier and the First Implementation[/url] 4) [url=http://www.bungie.net/en/Forum/Post?id=63605630&path=1]The Second Implementation[/url] 5) [url=http://www.bungie.net/en/Forum/Post?id=63605626&path=1]The Third Implementation[/url] 6) [url=http://www.bungie.net/en/Forum/Post?id=63605621&path=1]Conclusion[/url][/b][/spoiler]

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  • Does your Ascension model account for ordinary weapon mods/upgrades like scopes, grips, butts, and barrels? I think overall the third model is best. AS far as your idea on how to make players think twice about ascending their favorite Superior into an exotic could be adding the element of risk with a bit of randomness. The random element not being a gimmick like ascending and random attributes being added to the weapon, but by having the rare component, or the shard of the traveler come in different flavors. Each "flavor-shard" would affect the ascension process in a way that could be vaguely alluded to, but ultimately the "flavor" would give your weapon some kind of special power like the special abilities of closing time or red death. The exotic ascendance weapon powers that players put on weapons would have an inherent chance to also include a random negative affect that should somehow alter the player's approach to combat, that is until the player has reached a certain number of kills/support points/damage accrued or other accumulative action similar to a reverse xp bar. Once that threshold is reached the player would have full attunement with the weapon, symbolizing the guardian's struggle to harness his weapon's new power. The guardian who becomes one with his weapon should then have the choice to rename it, because at that point, when a player has put so much time into it, that weapon will represent a part of his/her legacy, and a legend of it's own. Player-made exotic weapon powers should all present some kind of hurdle like that, so if the weapon is traded, the 'curse' will reset. This curse, while a only minor game changer to a powerful guardian, will be crippling to a new player though some kind of scaling mechanic. I think that some of these ideas could be used to bring great balance to the force.

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