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Edited by Hylebos: 4/5/2014 9:41:31 PM
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Destiny's Design: Exotic Exclusivity

[quote][b]WARNING:[/b] This thread contains unconfirmed speculation. Be careful! [b]WARNING:[/b] Game Design can be very situational. Proceed with Caution! [b]WARNING:[/b] I'm not a very succinct writer. Good luck making it to the end![/quote] [quote][b]1) Introduction[/b][/quote]Ever since Bungie revealed the existence of the exotic tier, I've seen many Guardians express their interest in making the exotics as hard and unlikely to obtain as possible in an attempt to preserve the mystique of the exotic class and the prestige of the Guardians who are able to obtain them. While I certainly agree with the general notion that exotics shouldn't be so common that you are constantly tripping over them as you explore the solar system, lately I've found myself questioning the supposed benefits of making exotics super rare and exclusive. Is this really the best direction for Destiny's experience? Or is there a better way to design the game? For your reading convenience this thread has been broken up into several posts. Please use the hyperlinks at the bottom of every post to navigate around the thread, and please respond to this original post if you would like to leave a comment. Enjoy the read, and let me know what you think! [b]Destiny's Design: Exotic Exclusivity continues on the next post. [url=http://www.bungie.net/en/Forum/Post?id=64293439&path=1]Please click this Hyperlink to continue reading![/url][/b] [spoiler][b]Table of Contents 1) >> Introduction / Original Post << 2) [url=http://www.bungie.net/en/Forum/Post?id=64293439&path=1]Analogues, Exclusivity, and the Exotic Experience[/url] 3) [url=http://www.bungie.net/en/Forum/Post?id=64293438&path=1]Exotic Acquisition[/url] 4) [url=http://www.bungie.net/en/Forum/Post?id=64293434&path=1]Epilogue[/url][/b][/spoiler]

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  • Edited by Hylebos: 4/5/2014 9:42:49 PM
    [quote][b]4) Epilogue[/b][/quote]As we approach the end of my narrative, I'd just like to address a few miscellaneous points that I couldn't fit in elsewhere in no particular order. I'd first like to remind the reader that even if exotics turn out to be very accessible, they still won't hurt Destiny's build diversity or balance because of several systems Bungie has already implemented. Namely, the fact that guardians can only equip one exotic weapon and one exotic armor piece at a time restricts players to choosing the two exotics that they feel best complement their build. Even if many players end up unlocking all of the exotics that Destiny has to offer, this restriction helps to prevent an exotic overload so to speak and will hopefully increase the variety of exotics you see on the battlefield if all of them are viable options. Not to mention, just because a player obtains an exotic doesn't neccessarily mean that he'll train it up to its full potential. It presumably takes a lot of resources and time to fully upgrade your exotic, and if you already have an exotic that fills the same role, leveling up the new exotic seems more of a novelty than a neccessity. It's much like how if I catch a level 50 Moltres in Pokemon Red, I'm not going to automatically use him in my party if I have a perfectly fine level 70 Charizard that has the same typing and has been pulling its weight the entire game. Secondly, I'd like to clarify some of the assumptions I made while writing this thread and where they came from. Over the past year, Bungie has repeatedly shared this anecdote where a player sees some veteran guardians that are decked out with equipment that tells a story of where those guardians have been and what they did. He goes over and asks them "Where did you get that cool gun?" and they reply "Want us to show you?" and so a new adventure, ignited by the social aspect of the Destiny, begins. From this short story which seems to be one of the big postcard moments for Destiny's experience, I inferred that not only will Destiny's exotic acquisition process be deterministic, but that every exotic is untradeable. To elaborate, by deterministic, I mean that every exotic in the game is in a specific location with a specific set of challenges that must be beaten in order to unlock that exotic for the player. Afterall, how could those veteran players show the newer player where they got their gun if its location and method to unlock isn't consistent? It's possible that certain challenges might unlock one of several exotics (like in the E3 Demo), but I feel that a design which leans more towards the deterministic side of the spectrum will create a more powerful and thematic experience. With regards to the untradeableness of exotics, it seemed like a neccessary quality to prevent the anecdote from deviating from its intended narrative path. Imagine, the player walks up to these veteran guardians and says "Where did you get that cool gun?" and they reply "If you want it you can buy it from us, it's no skin off our backs, we know where to find them and it's not terribly difficult for us at this point to unlock it again." That's not a particularly a satisfying conclusion, and it also introduces some problems. Should a player be allowed to purchase (or simply obtain through charity from a friend) an exotic and skip out on the resulting growth that would have resulted from the acquisition and investment process? I selfishly say no, I think that Destiny will benefit more if finding an exotic is like unlocking an achievement, you can only unlock it once, and it's not somthing you can just hand off to another player when you're done playing with it. Naturally, this removes what would otherwise have been an important cornerstone of Destiny's economy, but the alternate world where exotics are tradeable would require us to go back in and implement random drops on exotics to help ensure that the market doesn't get flooded by players who are able to grind the same challenge over and over again, not to mention it would cheapen the value of these supposedly one of a kind items if you had players on the corners of streets selling them out of a trench coat... it just seems like the more inferior of the two possible games that Destiny could become. One promotes personal growth and shared experiences, the other is way more grindy and unfriendly. Finally, I feel that in general the reason why exclusivity is such a huge talking point for our community at the moment is because of leftover feelings about the way that Bungie handled Recon in the Halo era. When Halo 3 first came out, Recon Armor was only availible to Bungie employees or community members who were recognised by Bungie. I feel that this decision backfired tremendously; people were completely obsessed with this reward that they couldn't obtain to the point where [url=http://halo.bungie.net/stats/reach/online.aspx]a quarter of all the threads made on the old Bungie.net website were about Recon.[/url] That's a rather crazy statistic! I feel that Bungie's subsequent decision to make Recon accessible to all players through the Vidmaster Challenges was the right choice. As I hope I've shown through this thread, many of the Vidmaster Challenges were designed to create unique experiences that could also be quite difficult, but still accessible to the average player. But many players were still upset that this previously exclusive armor set could now be obtained by everyone, they saw it as a betrayal of those who had earned the armor the right way in the first place, and I feel that some of these feelings linger as we head into this bright and hopeful universe of Destiny. Don't get me wrong, it's not that I feel that amazing players shouldn't be rewarded with exclusive things, be it for their actions in the game or their actions in the community. On the contrary, I feel that things like titles, ranks, and leaderboards are good ways of officially rewarding people who invest heavily into the game and the community. Arguably, an even more powerful reward than those is the status and respect given to these people by the community itself, but I just don't see a reason why these rewards need to be something like the exotic equipment which have a ton of interesting in-game aesthetics and mechanics attached to them, trying to make them as exclusive as possible would honestly bring out the worst of our commmunity for the sake of the few at the top. [b]It doesn't need to be this way.[/b] Our story begins at this moment of great adventure and peril. Do we want to be a community that is obsessed with and jealous of the destiny of other players, or do we have the courage to be satisfied with our own personal Destiny? The choice is yours. Be Brave! ...I'd like to take a moment to thank everyone who has successfully read this thread from start to finish, I feel that is has been somewhat more dense and lengthy than usual, which is ironic considering that I originally intended this to be a very short piece, but it somewhat evolved and, well, here we are. I can imagine that some aspects of the material that I covered will no doubt be somewhat controversial, and so I encourage anyone who disagrees with me or anyone who has questions to share their perspective in a civil and constructive way. I'm certainly not dead set on any of this, and I'm willing to try to explain myself better or listen to reason if it is properly presented and makes quite a bit of sense. For my next topic, I was thinking about refactoring a thread that I had half-written about the sorts of special powers and abillities that we might see on exotics, but since the last three threads I've written have all been about exotics, I might want to take a small break from all of that. I've had this idea for a thread about Space Combat that I've been kicking around in my head, but it might be a little while until I find a good way to present it. Who knows? It's a very exciting time to speculate about Destiny, there are so many untouched topics that could be discussed, make sure to keep the fires of speculation burning, even in this time of darkness! Until we meet again! Hopefully sooner rather than later... ~Hylebos [b]If you would like to comment, please reply to the Original Post. [url=http://www.bungie.net/7_Destiny39s-Design-Exotic-Exclusivity/en/Forum/Post?id=64293430]Please click on this Hyperlink to return to the top![/url][/b] [quote][b]Table of Contents 1) [url=http://www.bungie.net/7_Destiny39s-Design-Exotic-Exclusivity/en/Forum/Post?id=64293430]Introduction / Original Post[/url] 2) [url=http://www.bungie.net/en/Forum/Post?id=64293439&path=1]Analogues, Exclusivity, and the Exotic Experience[/url] 3) [url=http://www.bungie.net/en/Forum/Post?id=64293438&path=1]Exotic Acquisition[/url] 4) >> Epilogue <<[/b][/quote][quote][b]Related Threads: 1) [url=http://www.bungie.net/7_Destiny39s-Design-Exotic-Restrictions/en/Forum/Post?id=63230808]Destiny's Design: Exotic Restrictions[/url] 2) [url=http://www.bungie.net/7_Destiny-Speculation-Exotic-Ascension/en/Forum/Post?id=63605619]Destiny Speculation: Exotic Ascension[/url][/b][/quote]

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