So Flood, when did you realize that Halo 4 was turboshit?
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Edited by Ttasmmv: 4/12/2014 3:01:10 AMTiming, and controlling, power-ups and power-weapons; gradually evolving your game; facing the consequences of a mistake; and playing [I]with[/I] a team were all too difficult concepts for the casual Halo player--so we got Halo 4. I knew I wouldn't like it when I read the Game Informer article.