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#Gaming

4/23/2014 12:12:07 PM
37

List the flaws in your all-time favourite game(s)

No game is perfect. Well, let's forget Ms. 'Splosion Man for now. The enormous majority of games aren't perfect, and even the greatest you've ever played or your favourite has some flaws, right? So what are they? [b]Halo 3[/b] Lot of problems with the Campaign, such as no story for half the game, a rubbish last few levels, and a very obvious attempt at a peak. Sandbox was also overcrowded with unnecessary Brute weapons. [b]Half-Life [/b] Xen's colour pallet made me want to throw up. On a Rail is the most -blam!-ing tedious level Valve has ever produced, dare I say it even worse than Water Hazard in HL2 (no, actually, because the -blam!-ing hovercraft is terrible on the 360 controller). [b]Myst[/b] Selenitic Age mine-ride puzzle. 'Nuff said. Bug or not, actually accessing the Selenitic Age with the goddamn music sliders and the organ was impossible for so long. [b]Riven[/b] Far too gargantuan a single age for its own good, because it was hard to keep track of where everything was, which was very necessary for the Fire Marble puzzle. [b]BioShock[/b] Just plain nosedived in terms of plot quality after dat reveal. And what the -blam!- was the point in forcing us to use one Plasmid for a period of time? Just a curveball? [b]Skyrim[/b] Buggy AI, buggy physics, buggy many things.

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  • Edited by The Random: 4/24/2014 2:11:39 PM
    [b][u]Mass Effect:[/u][/b] - Mediocre infantry combat - Too much Mako combat - Elevator rides - Copy & paste environments - Auto-save feature sucks - Occasional copy & paste dialogue - Occasional Mass Effect bugs [b][u]Mass Effect 2:[/u][/b] - Level up system not nearly as good as Mass Effect 1's level up system - The [i]good[/i] RPG elements from Mass Effect 1 were stripped - Mineral scanning incredibly boring - Occasional Mass Effect bugs [b][u]Mass Effect 3:[/u][/b] - [i][b]AUTO DIALOGUE[/b][/i] - Imported characters can look drastically different then how they looked Mass Effect 1 & 2 - [url=http://i.imgur.com/w6Ixd.png]Way too many fetch quests, not enough hub world/side quests[/url] - Any character class can use any weapon - [i][b]AUTO DIALOGUE[/b][/i] - Day one DLC nonsense - Citadel DLC required to truly bond with some previous squadmates - Bad ending (without Extended Cut), [i]okay[/i] ending (with Extended Cut) - Occasional Mass Effect bugs - [i][b]AUTO DIALOGUE[/b][/i] [b][u]Halo: Combat Evolved:[/u][/b] - Copy & paste level environments - One shot one kill Hunters [b][u]Halo 2:[/u][/b] - Unbalanced weapon sandbox - Overall infantry combat not polished as much as it needs to be - Driving vehicles feels clunky - Aim assist too high - Human characters teeth stay clenched together as they speak (personal pet peeve) - Arbiter's mandibles phases through helmet as he speaks (personal pet peeve) - [b][i]"Sir, finishing this fight."[/b][/i] (The campaign bugs are awesome, trying to find ways to exploit them was fun and increased the replay value of the game. That's why they're not on the list.) [b][u]Halo 3:[/b][/u] - [b]Weakest campaign in the original trilogy for numerous reasons[/b] (which I'm sure most of us are aware of, so I won't bother listing all of the reasons why) - Weapon sandbox still unbalanced - Forging feels clunky at times - [url=http://p1.pichost.me/640/32/1546780.jpg]Elites look way too hunched over[/url] - Brutes are too easy to fight when they should have been harder - The Flood is [i]way[/i] too easy to fight - The Assault Rifle sounds like a staple gun (personal pet peeve) [spoiler][i][b]-BLAM!-ING AUTO DIALOGUE[/b][/i][/spoiler]

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