Being a commercial and critical success doesn't mean your game is good. That is quite a large fallacy there. Call of Duty is a commercial critical success yet it's also been deemed by hardcore gamers as "junk food gaming." You need to understand that it's not okay to blindly defend everything a Developer says, else you let them get away with things that could have been done better. I understand your viewpoint, I was a Bungie fanboy when Halo: reach was approaching. Then when it came out, it got good reviews, but the community hated it. MLG booted halo from their rotation. The player population dropped at an incredible rate. I had to man up and face that defending everything a developer does is wrong, and it leads to these kinds of mistakes. Bungie unfortunately has some of the biggest, most vocal fanboys that I've seen in all my years of following the game development scene. And due to this, sometimes their games don't come out quite as good as they could be. Just keep this in mind, and try to open your mind to negative feedback just as well as positive feedback. This Kotaku article could go a long way towards telling Bungie what they need to fix before September gets here. And that negative criticism could possibly lead to a better game for the rest of us.
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