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5/29/2014 5:05:43 AM
3

Heavy ammo on PvP

I've been researching a little in some articles and old threads but no one seemed to have the answer... As you may know, heavy ammo spawns in the map. Let's say that gives you 100 bullets for the heavy machine guns and 4 rockets to the rocket launchers. Okay so you re-spawn with only primary weapon ammo, no secondary? nor heavy ammo (I'm not sure about your secondary weapon ammo, somebody please correct me if I'm wrong) In the map you see and pick up heavy weapon ammo for your heavy machine gun thunderlord, you continue playing, fire 30 bullets and then somebody kills you. You drop all your ammo, including heavy. Somebody with the Gjallarhorn rocket launcher picks it up... [b]How many rockets does he have now?[/b] Let's say you had the Gjallarhorn with your 4 rockets and fire 1 rocket before dying and the one who picked your heavy ammo had the thunderlord... [b]How many bullets does he have now?[/b] In the second case he would have 75 bullets since you had 75% of your ammo... Gjallarhorn [url]http://www.destinypedia.com/Gjallarhorn[/url] [url]http://destiny.wikia.com/wiki/Thunderlord[/url] [b][/b]

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  • Your heavy is empty when you spawn at the beginning of a "match" and after death. The only way to get heavy ammo is from killing enemies. Chances are that there will be armor that plays into this as well. ex) 3 kills net 1 serving of heavy ammo. Armor with a passive buff = 2 kills net 1 serving of heavy ammo.

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      Forgive my ignorance, but do we know whether you can even drop ammo upon dying? Also, maybe they'll just have it work like Halo where you can pick up another player's heavy weapon?

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      • From what I understand Bungie has only confirmed that players spawn with no heavy ammo, I would presume that we spawn with some amount of special ammo. Obviously not enough to top it off so to speak, but enough so that you'd have an alternative to your primary off of spawn, the game seems a little more interesting that way. Bungie obviously hasn't commented on how ammo conversions work between archetypes (How many sniper rounds are a full focus rifle burst worth? What about shotgun shells? This sniper has a higher ammo capacity than this other sniper, will it automatically top my opponents off if I use it?), though I believe it's ultimately easiest to create strict tiers that the ammo rounds down or up to depending on how much you've used. "Oh yeah, he never got a chance to fire his rockets, so if you pick it up that's probably 75 machine gun bullets to you. Oh, and this guy used a little less than half, so we'll just round it down to 50 bullets. This guy was pretty much dry, so we'll just round it up to 15 bullets..."

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