Bugs:
Devil's Lair strike: Mission can hang after second wave of enemies during the laser grid unlock portion. Two friends and I spent ~10 minutes searching the area, including the small crystal cave next to the objective, and backtracking to the beginning of the mission without finding the final enemy for that wave. Unfortunately, we were unable to find a trigger as it seems the enemy just never spawned.
Tower: Is the Tower multiplayer? For the vast majority of the times I've been to the Tower, I am the only player. However, on two occasions there have been a few dozen other players. A multiplayer Tower/town would be great for the community aspect of an MMO-esque game like Destiny.
General: Player cannot be revived after finishing a strike, but before the mission debriefing screen.
General: Subtitles seem to appear at random, even though I have subtitles set to on.
General: Players seem to appear, disappear, and reappear at random. On several occasions, I ran into random players who disappear, then reappear far ahead of me several minutes later.
General: Walking Tall bounty does not complete. I have finished both strikes several times without dying, but the Walking Tall bounty remains incomplete.
General: Can be attacked while end of mission debriefing screen is up. I was killed while in the mission information screen after completing a strike. This can be an issue as the debriefing screen appears automatically, and takes several seconds to exit.
General: Enemy spawn rate seems to be random. For example, I can be walking through an area, kill the enemies, then they immediately respawn in front of me. At other times, it will take several minutes for the same group to respawn.
General: Player name in top right of screen overlays strike team information, making the second player's name illegible.
Suggestions:
As this is an alpha release, I'm sure some of the following are already planned for the final release.
- Text chat: This is self explanatory and should be included, even if voice chat is available.
- Damage type info: Information should be included for the different types of damage. For example, no information exists in-game regarding the difference between Arc, Void, and Solar damage. Players have no way of knowing why one would be better than another for each enemy type.
- Details screen: The cursor should automatically move to select the piece of gear that is being inspected after exiting the "Details" screen. For example, if I select "Details" for Pulsar MSM, after I exit the "Details" screen, the cursor is back on the main "character" screen. It would be much less tedious if the cursor resets to Pulsar MSM so the player does not have to go back through the weapons tree.
- Jump ships: More information should be included for jump ships. Are jump ships purely aesthetic, or do they serve a purpose? Since jump ships are one of the more expensive items that players can purchase in-game, it's important to include information on what they accomplish.
- Flashlight: A manual flashlight may make more sense since it only seems to turn on at set areas, which doesn't include some very dark portions of the game.
- Ranks: More information regarding various ranks. For example, I see that I can gave Vanguard Honor by completing certain bounties, however, I do not know how much Honor I need to rank up. Furthermore, are bounties the only way to increase Vanguard Rank?
- Inventory info: More information regarding materials. For example, Sapphire Wire reads, "...this wire is incorporated into almost all Hunter gear." However, I have not encountered anything that needs this material. What is the use of some materials?
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I've been having the discussion with a few people in regards to the "More information regarding materials" one. Those materials seem to be part of a muuuuuch larger crafting/modding system that doesn't seem to be in place at all at this point. We've known about the XP for items system since the first video announcements and that system appears to be handling a large part of the weapon modding system up to this point. My theory is that they're still working on the larger weapons/modding system and that what we do see in there is just basic components and placeholders for what will be there later.