I played the alpha for many hours and I noticed the people on bigger maps would just keep taking the big vehicles and stay on them all game. The only way I manged to stop it is by using a rocket launcher, using "Super Charged", or getting the entire team to shoot at it. So I propose that maybe Bungie can implement some sort of hijacking or getting on top of the vehicles and smashing it. Just my thoughts.
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In addition to the supers snd heavy weapons as you have mentioned, turrents, well placed shots, grenades, and even other vehicles were all effective means of eliminating vehicles. I don't believe hijacking is necessary in destiny.
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vehicle jacking for destiny 2 confirmed wait this sounds familiar
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Edited by Hylebos: 6/20/2014 5:23:50 AMI disagree. While very thematic and cool, hijacking in Halo was the wrong approach towards balancing vehicles. Vehicles were already very weak up close to both grenades and weapons fire, the addition of hijacking only severely discouraged splatters which were an otherwise fun and yet overly risky activity. You'll notice that serious drivers and gunners would just avoid player contact as much as possible, instead opting to slaughter their helpless from range with their vehicle's weapons. Players in Halo just didn't have a reliable way to fight vehicles at range without heavy weapons or more vehicles. Compare that to Destiny. Not only are operators way more exposed in Destiny, players spawn with all sorts of tools to take them down off of spawn, between snipers from a distance, grenades and shotguns and even fusion rifles up close, not to mention the turrets do wonders for stopping a vehicle when properly backed up by team mates. Not to mention, the weapons on the vehicles in Destiny so far don't quite have the same range that they did in Halo, there's no more cross mapping some poor bastard with the chain gun on the Warthog. As the vehicles have to get much closer to their prey to kill, they themselves become a bigger target. Not to mention that the motion tracker gives you perfect information on vehicle placement, but the vehicle operators only know what octant their prey is in. Hijacking isn't needed, if anything you'd target the mobillity or the manueverabillity of the vehicles I think if they were too strong.
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In the final version, the Warlock will have an ability where he can cause the vehicle to implode from a distance.
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You forgot to put this under #Support :P
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I don't mind. I sort of miss hijacks from Halo. :/ Again, not a necessary feature, though it would be a welcome one.
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I complained alot about vehicles in my first 30 moon matches. Then you begin to realise there are turrets conveniantly placed strategically all around the map that also have a 360 degree motion and are specialised in taking out vehicles in less than 2 seconda.
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No, Bungie has never implemented such a feature in one of their games.
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