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Destiny

Discuss all things Destiny.
6/21/2014 6:11:24 PM
41

Boss fights seem REPETATIVE

Kotaku's Journalist Tina Amini pretty much nailed it in terms of describing my experience regarding the 2 boss fights in the Alpha. "By comparison, boss fights were boring. There wasn't as much tension. So long as you found a good place to hide, you could take the enemy out with nothing more than a lot of bullets and some patience. Timing would, of course, be important, but it was almost instinctive after we got the hang of each boss's pattern." Anyone else think Bungie should add a little more tension by applying more pressure to the players during these boss fights? I feel that players should apply more strategy as opposed to, HIDE here, SHOOT, WAIT, SHOOT, RELOAD, REPEAT. Enemies should fully engage players and chase them around the area allowing team players to stratgize on who will be playing what role in taking down the boss. Similar to MMO dungeons, Titan will tank main boss solo and try to buy time while Hunter and Warlock try to clear enemy spawns and random spawns that are chasing them around the map. While all this is happening they periodically have to assist the titan providing health and other defensive/stat buffs. This is just one example of a boss battle that will provide another level of dynamic gameplay to Destiny. I Really hope this experience I had with the Boss Battles only pertains to the alpha and is no way a reflection of the final product that Bungie plans on releasing. Otherwise I fear that the end result for all boss fights will be, HIDE here, SHOOT, WAIT, SHOOT, RELOAD, REPEAT. Despite this concern I had blast playing the alpha and looking forward to participating in the upcoming beta to see what Destiny has to offer

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  • The only thing I think that should be changed is the devil walkers mobility. Change that, making the fight far more deadly. Then allow more players in the event to make the event even more fun. Throw in a few rare enemy captains that have names and some feral dregs from the legend difficulty.. More rewarding to get engrams off those cool guys. Right now the devil just takes patience....and a lot of ammo. The other enemies are what cause you to strategize more so you don't accidentally get rekt by them trying to get ammo. As for the actual boss...sepiks prime provides some difficulty the first match. Eventually you find safe spots to fire from and areas where enemies don't go into. Perhaps the higher difficulty they will. I found it weird that the fallen can pile into the respawns zone but not in the few safe areas during the fight. Sepiks as a boss...here's all I'm gonna say. He was a ok boss. I certainly hope all bosses won't be floating spheres. I don't think they will, but with a name like sepiks prime I expected way more. Maybe a secondary form or something in legend mode. Having prime at the end of a name means epic. Optimus prime for example, is a bad ass For a first strike boss tho, I Deffinitely say it was a cool strike. I'm positive it gets harder later with better bosses. It was very fun for me and the random I rolled with. Mind you, I didn't play it 10 times in a row.

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