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originally posted in:Halo Archive
7/6/2014 5:33:52 AM
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Yes, it would have. Interactive press-button features were present on Zanzibar and I want to say at least one other launch map had them as well, and the energy shield mechanic wasn't exactly foreign to Halo 2. They definitely could have done it if they really wanted it there in the first place. The fact that they didn't shows that it wasn't a big deal to them.
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  • Not really. It sounds like you didn't even watch the stream.

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  • Edited by MrR46: 7/6/2014 5:57:12 AM
    I watched the 10 minute Ascension walkthrough where they talked about their philosophy behind the map updates. But I got better things to do than devote an entire hour of my life to watching game devs drone on about whatever and listening to convention mouthbreathers ask dumb, irrelevant questions.

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  • Then you really shouldn't be saying this BS because you have no idea what you're talking about.

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  • No, everything I'm saying is pretty much in response to what they said in the walkthrough. Sounds like you're scrambling for an edge here, kiddo.

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  • Edited by Lord of Admirals: 7/6/2014 6:20:10 AM
    Not really. I can tell you exactly why you don't know what you're talking about. The shield on Ascension was never something planned for Halo 2. What was planned was for interactive elements like the stuff on Zanzibar to be on every map. Time was short and they could never flesh out what they wanted. This is what the lead developer literally talked about during the panel. So when they brought him aboard the H2A team, they used him for suggestions on how to improve maps by including philosophies that we're cut. Secondly, let's theoretically say that the shield was always meant to be there. If the decision was made to add it, they might not have the resources or the time to make it work correctly. Extensive bug-testing is done in new additions to environments. If they don't have the time to do that testing, it can get cut. Or let's say that a bug was found. If it was too late in development, they might not have time to properly squash it. That's what happened to the Space Squirrel and Space Porcupine from Reach. Lastly, what's this BS about Halo 2's multiplayer development being okay, while the campaign was a mess? If you watched the stream, you'd have found out both were an absolute mess. If it wasn't for Halo 2's MP designer, Halo 2 wouldn't even have multiplayer. Bungie was obsessed with the idea of making Halo's multiplayer this big experience called 'Warfare'. It was supposed to be this 32 player battlefield-esque experience. But Max Hoberman didn't like that, so he kicked and screamed enough that after a while, he was given the small task to build a side experience comparable to Halo CE. Turns out Warfare fell into developmental hell and was cut entirely. Next thing you know, this small sideshow is suddenly the main show. [quote]Sounds like you're scrambling for an edge here, kiddo.[/quote]Always found it interesting how people give themselves an ego boost by distancing themselves from the opposition in age. Some of the smartest people I know are younger than me, so I always found this ad hominem argument really full of holes in how sound it is.

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  • Edited by MrR46: 7/6/2014 6:47:10 AM
    [quote]The shield on Ascension was never something planned for Halo 2. What was planned was for interactive elements like the stuff on Zanzibar to be on every map. Time was short and they could never flesh out what they wanted. This is what the lead developer literally talked about during the panel. So when they brought him aboard the H2A team, they used him for suggestions on how to improve maps by including philosophies that we're cut. [/quote] Oh, so Roberto the Retard is a liar then. That makes sense. [quote]Secondly, let's theoretically say that the shield was always meant to be there. If the decision was made to add it, they might not have the resources or the time to make it work correctly. Extensive bug-testing is done in new additions to environments. If they don't have the time to do that testing, it can get cut. Or let's say that a bug was found. If it was too late in development, they might not have time to properly squash it. That's what happened to the Space Squirrel and Space Porcupine from Reach. [/quote] Awful lot of theoreticals here. Are you saying that dev teams don't know how to prioritize now? [quote]Lastly, what's this BS about Halo 2's multiplayer development being okay, while the campaign was a mess? If you watched the stream, you'd have found out both were an absolute mess. If it wasn't for Halo 2's MP designer, Halo 2 wouldn't even have multiplayer. Bungie was obsessed with the idea of making Halo's multiplayer this big experience called 'Warfare'. It was supposed to be this 32 player battlefield-esque experience. But Max Hoberman didn't like that, so he kicked and screamed enough that after a while, he was given the small task to build a side experience comparable to Halo CE. Turns out Warfare fell into developmental hell and was cut entirely. Next thing you know, this small sideshow is suddenly the main show.[/quote] Cool trivia bro, but what does this have to do with anything? The Halo 2 multiplayer that ultimately shipped was a mostly finished, cohesive experience with a couple of crazy, extraneous glitches like sword flying and superbouncing. The second half of Halo 2's campaign, meanwhile, was totally thrown together and barely playtested, and you can tell going through it. I'm not talking about glitches, I'm talking about shit that just did not work. There are areas that were obviously meant for stealth that failed because you were spotted almost instantly upon entry by smarter and more numerous enemies. The latter half of Uprising was obviously intended as play out Aribter + his elite brothers vs. the brutes, but that failed because your elites always got slaughtered in the cave room and the game didn't give you a refresher squad upon getting back outside. Shotgun flood were obviously never playtested on legendary, because their OHKO range is -blam!-ing ridiculous. The active camo flood in High Charity dragged the game's framerate right into the gutter and made it borderline unplayable. Quarantine Zone was just a mess from start to finish. Stop me anytime. Campaign was many times more broken and thrown together than multiplayer. [quote]Always found it interesting how people give themselves an ego boost by distancing themselves from the opposition in age. Some of the smartest people I know are younger than me, so I always found this ad hominem argument really full of holes in how sound it is.[/quote] Okay, squeaky.

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  • [quote]Oh, so Roberto the Retard is a liar then. That makes sense.[/quote]Misunderstanding =/= lying [quote]Awful lot of theoreticals here. Are you saying that dev teams don't know how to prioritize now?[/quote]Bungie has around 500 guys now. Development at a smaller level was a lot different back then. Especially during the development hell that Halo 2 was. [quote]Cool trivia bro, but what does this have to do with anything?[/quote]To prove you have no idea what the hell you're talking about because you didn't watch the stream. You don't. [quote]The Halo 2 multiplayer that ultimately shipped was a mostly finished, cohesive experience with a couple of crazy, extraneous glitches like sword flying and superbouncing.[/quote]You sound like someone who didn't play Halo 2 on XBL until after it's first update. Halo 2's MP at launch is regarded as one of the worst Halo multiplayer experiences ever created. The absolutely horrid balancing, bullet spread, and terrible netcode combined made an absolutely horribly experience that wasn't fixed for months. For christ's sake, the BR was a 6 shot kill and had the spread of an SMG. Also, a couple glitches? I think you're downplaying it. These glitches that the community likes are unacceptable from a dev standpoint. [quote]Campaign was many times more broken and thrown together than multiplayer.[/quote]On what basis? Your subjective opinion fueled by the nostalgia for Halo 2's MP? [quote]Okay, squeaky.[/quote] --------------------------------> The point Your head

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  • I understood. Perhaps I should select my words more carefully. The dynamic elements of Halo 2 maps, such as Zanzibar, weren't even in the initial plans but added in for show at E3. Zanzibar itself was built for E3 2004. It was not the intent to add a done shield specifically to ascension, but rather the idea of more dynamic elements such as Zanzibar had in general was a tantalizing but impossible goal given the restraints the team had. Which is why I gathered from Max's reminiscence about Halo 2s dev cycle.

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  • [quote]Bungie has around 500 guys now. Development at a smaller level was a lot different back then. Especially during the development hell that Halo 2 was.[/quote] So they didn't know how to prioritize [i]then[/i]. Okay. [quote]To prove you have no idea what the hell you're talking about because you didn't watch the stream.[/quote] What does Warfare or whatever it is have to do with campaign being more broken than multiplayer? [quote]You sound like someone who didn't play Halo 2 on XBL until after it's first update. Halo 2's MP at launch is regarded as one of the worst Halo multiplayer experiences ever created.[/quote] Default Reach and Halo 4 are worse, and Halo 2 is regarded one of if not the worst Halo [i]campaign[/i] experiences ever created. [quote]The absolutely horrid balancing, bullet spread, and terrible netcode combined made an absolutely horribly experience that wasn't fixed for months. For christ's sake, the BR was a 6 shot kill and had the spread of an SMG.[/quote] And yet, campaign was somehow even worse. [quote]Also, a couple glitches? I think you're downplaying it. These glitches that the community likes are unacceptable from a dev standpoint. [/quote] That's nice. [quote]On what basis? Your subjective opinion fueled by the nostalgia for Halo 2's MP?[/quote] The reasons I outlined before, about the flood having broken kill ranges and royally -blam!-ing up the game's framerate on higher difficulties, about Uprising and Quarantine Zone being half-finished, the brutal lack of playtesting... that basis. [quote]--------------------------------> The point Your head[/quote] Okay, squeaky.

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