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originally posted in:Halo Archive
7/6/2014 7:02:07 AM
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[quote]Oh, so Roberto the Retard is a liar then. That makes sense.[/quote]Misunderstanding =/= lying [quote]Awful lot of theoreticals here. Are you saying that dev teams don't know how to prioritize now?[/quote]Bungie has around 500 guys now. Development at a smaller level was a lot different back then. Especially during the development hell that Halo 2 was. [quote]Cool trivia bro, but what does this have to do with anything?[/quote]To prove you have no idea what the hell you're talking about because you didn't watch the stream. You don't. [quote]The Halo 2 multiplayer that ultimately shipped was a mostly finished, cohesive experience with a couple of crazy, extraneous glitches like sword flying and superbouncing.[/quote]You sound like someone who didn't play Halo 2 on XBL until after it's first update. Halo 2's MP at launch is regarded as one of the worst Halo multiplayer experiences ever created. The absolutely horrid balancing, bullet spread, and terrible netcode combined made an absolutely horribly experience that wasn't fixed for months. For christ's sake, the BR was a 6 shot kill and had the spread of an SMG. Also, a couple glitches? I think you're downplaying it. These glitches that the community likes are unacceptable from a dev standpoint. [quote]Campaign was many times more broken and thrown together than multiplayer.[/quote]On what basis? Your subjective opinion fueled by the nostalgia for Halo 2's MP? [quote]Okay, squeaky.[/quote] --------------------------------> The point Your head
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  • I understood. Perhaps I should select my words more carefully. The dynamic elements of Halo 2 maps, such as Zanzibar, weren't even in the initial plans but added in for show at E3. Zanzibar itself was built for E3 2004. It was not the intent to add a done shield specifically to ascension, but rather the idea of more dynamic elements such as Zanzibar had in general was a tantalizing but impossible goal given the restraints the team had. Which is why I gathered from Max's reminiscence about Halo 2s dev cycle.

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  • [quote]Bungie has around 500 guys now. Development at a smaller level was a lot different back then. Especially during the development hell that Halo 2 was.[/quote] So they didn't know how to prioritize [i]then[/i]. Okay. [quote]To prove you have no idea what the hell you're talking about because you didn't watch the stream.[/quote] What does Warfare or whatever it is have to do with campaign being more broken than multiplayer? [quote]You sound like someone who didn't play Halo 2 on XBL until after it's first update. Halo 2's MP at launch is regarded as one of the worst Halo multiplayer experiences ever created.[/quote] Default Reach and Halo 4 are worse, and Halo 2 is regarded one of if not the worst Halo [i]campaign[/i] experiences ever created. [quote]The absolutely horrid balancing, bullet spread, and terrible netcode combined made an absolutely horribly experience that wasn't fixed for months. For christ's sake, the BR was a 6 shot kill and had the spread of an SMG.[/quote] And yet, campaign was somehow even worse. [quote]Also, a couple glitches? I think you're downplaying it. These glitches that the community likes are unacceptable from a dev standpoint. [/quote] That's nice. [quote]On what basis? Your subjective opinion fueled by the nostalgia for Halo 2's MP?[/quote] The reasons I outlined before, about the flood having broken kill ranges and royally -blam!-ing up the game's framerate on higher difficulties, about Uprising and Quarantine Zone being half-finished, the brutal lack of playtesting... that basis. [quote]--------------------------------> The point Your head[/quote] Okay, squeaky.

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