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#feedback

7/23/2014 2:31:05 AM
19

Why the invisible ceiling

This has probably turned into one of my biggest dislikes of the game. I have loved the gameplay. Loved the team action in fire teams. Loved the exploring, but something that has really stifled my gameplay is seeing a ledge that I know I can get to only to be stopped by an invisible ceiling. Please take that out. If you don't want me to reach something then put it out of my double jump range. Don't put an invisible ceiling. So please take that out.

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  • Edited by Daniel Romney: 7/23/2014 5:11:42 PM
    I mean , isn't the point of an open world unrestricted movement? Like I said, if you don't want me to go somewhere, make it impossible for my to reach with either terrain, walls, or something physically visible/impassible. Don't have an invisible wall or the turn back now warning. I have hit the turn back now warning once and it also was like a dagger in my side. Where it really got me was in the old russia, I jump into the explore part and start to head over the the divide section. You know, the place where you originally found your ship. So I am still in the main old russia section of the map, and heading up the stair to go into the building. I saw that the ceiling of the building was blown out and thought, you know what, that would be an awesome vantage point to snipe the fallen hanging around the field with the downed ship. I start climbing/jumping up only to be met by the invisible ceiling. Talk about a disappointment. I was well within my double jump range.

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