JavaScript is required to use Bungie.net

#feedback

Edited by Blakimus: 7/29/2014 5:15:30 AM
9

Possible Hand Cannon Fix

So, i posted this in another thread, but decided to make my own. I would like to see what people think about this theory i have to make the game flow a bit more freely and allow hand cannons and snipers to be more effective at their respective roles. First, moving hand cannons to special weapons slot: i believe this could be more useful as a special weapon due to the specific way the gun handles. Scout rifles will always be more attractive to people as a primary over the hand cannon. The special slot needs more variety and hand cannons can provide this. Buff the range a bit, and the critical damage. Now we have an issue with snipers and hand cannons being similar. This is where the second part of the balancing act occurs: moving snipers to heavy weapons class. Buff the damage to be body shots also being one shot kills, maybe add callateral damage, and i think they will fit. This game plays much like halo, and snipers have always been a power weapon in halo. It just makes sense to me. With these changes we would have 3 primary slot choices, 3 special slot choices, and 3 heavy slot choices. Playing nicely on this new 3 number they love so much. Look i know this game isnt halo. I dont want it to be halo. I just think that this layout would allow pvp map flow, and also still allow a good ranged option in the special weapon slot. Hand cannons as a pocket sniper is exactly what i imagine them being. Snipers as a heavy beast of a weapon is what i want also. Plus, we wont have as many snipers sitting on the wreckage on the outside of the moon map sniping people for no gain in tactical standpoint. Just a thought, please dont hate if you disagree. Constructive feedback is appreciated. Thanks for reading

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

View Entire Topic
  • Personally I think making the hand cannons reload faster would make them more attractive as a primary. As they were in the beta, they were like the scout rifles but with shorter range, less ammo, and much longer reload. The only good reason to use them is to feel cool getting close range head shots. Lessening that reload time could be a step in the right direction.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

    1 Reply
    You are not allowed to view this content.
    ;
    preload icon
    preload icon
    preload icon