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8/1/2014 4:49:02 AM
5

A Case for Including Split-Screen in Destiny

"Well, we're not playing it because there's no multiplayer." For some time before and during the beta's release, I'd hear something like this when I brought up Destiny in front of some of my friends. It was a bit of a downer to hear; the term "raining on my parade" comes to mind. Frankly, it's kind of a silly thing to hear said about something like Destiny anyway, one of the most avant-garde online multiplayer experiences around. And honestly? I can totally see where it was coming from. In my game-playing circle of friends, some of us do indeed have gaming consoles and the necessary online service accounts needed to play with one another in the many games nowadays where the internet is needed for multiplayer, but we still thoroughly enjoy, as well as find more convenient and fun, the experience of palling around together in front of the same TV, playing the same game, not to mention that for those of us without certain machines and/or accounts the classic way of playing together is really the only way. Hearing that it was not Bungie's initial intention to include split-screen in Destiny broke my heart a little, and disappointed some of the more devout Destiny followers in our group of friends as well, but nevertheless we remained in excited anticipation of the game and it's beta. Ultimately even one of the less excited of our friends, the same one who made the aforementioned statement about multiplayer, decided to give the beta a go. After several hours of playing, in which a bit of jovial laughter was had, many positive comments were made (as well as a new online friend or two), and in which the level 8 beta cap was almost reached in a single sitting, they had something like this to say: "This game would literally be the best game ever [i]if only it had split-screen[/i]." Funny thing is, this notion is highlighted by the fact that another friend who was present and watching as the beta was played at the time would occasionally inquire things like, "Can we do something else? Like play a game that we can play together?" The person who said this had themselves put no small amount of time into the beta prior, and has said that they, in their own words, "-blam!-ing love this game." And you know what? They were right. Both of them; On just about all counts. For all of it's flaws and rough edges, from what we've seen and played of it so far, Destiny is a truly captivating game as our friend's "-blam!-ing love," of it suggests. But the other friend of ours makes a very good point when they say that the game's experience feels incomplete without split-screen. While it may seem strange that Bungie has initially elected not to include split-screen functionality in Destiny given that they, as Bungie community manager Eric Osborne has said, "Love split-screen," (Source for this is described in the next set of parentheses) Bungie has in truth given reasonable justification for their decision to omit split-screen functionality from Destiny, citing things such as the potential interference with player freedom of movement and the lacking experience that "guest" players would have playing the game, as potential problems that split-screen could cause. (Details on Bungie's reasoning can be found in [url=http://www.gamespot.com/articles/e3-2014-bungie-s-destiny-doesn-t-support-split-screen-co-op/1100-6420387/]this article[/url]. 17:45 - 19:59 in the article’s accompanying video features Eric Osborne discussing split-screen as it pertains to Destiny, and is the source of the previous quotation) But it is certainly possible to surmount these things, and I believe Bungie should make efforts to do so. To Bungie I say this: Destiny, as has yet been seen of it, is a fantastic creation with no small amount of excitement, adventure and fun involved, crafted with, I'm sure, no small amount of passion, but there is something important that it is yet missing. Many games today abandon split-screen in favor of strictly single-player-per-console forms of multiplayer; Given your pedigree of split-screen support in several of your previous projects and self-espoused love of split-screen, not to mention the very social, buddy-centric nature of the rather incredible experience you are now assembling, I feel that Destiny should not be one of them. I believe split-screen would be a great addition to Destiny's already special experience and that any current issues with it's inclusion should be somehow addressed as is convenient and effective. I also think that anyone interested in the idea of having split-screen in Destiny should help out with this by providing and/or commenting upon constructive suggestions that could be of some inspiration to the people at Bungie. Of course, even just a few positive words to show support for the idea of split-screen in Destiny and/or tellings of one's own relevant experiences would be of help to the cause, I’m sure. To those of you who, like my friends and I, would like to see split-screen in Destiny (or even those who may not be on that side of the issue but still have something to say on the subject), let's get to talking about it. With luck, our buzzing about with support and ideas may help get split-screen, one way or another, into the Destiny experience.

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  • I'm so happy to see that not everyone has given up the fight for splitscreen. Like many other Guardians, this is a huge issue for me. I was so excited for Destiny to come out because I knew I would pump 100+ hours into it easily and it was Bungie, so I figured local co-op was a no brainer. I got the missus all pumped for the game and then Bungie started making announcements about how splitscreen is not in the cards as of yet. Then the Beta came out, and the game was even more beautiful than either of us could have ever hoped. Salt in the wound. We poured so many hours into the later Halo games and Borderlands. I'm not crazy enough to claim that I'm going to boycott the game or anything like that. I'd just like to play as much of the game as I want without neglecting my wife. Help me, Bungie; you're my only hope.

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  • I was thinking about starting a similar post, but I believe you covered all the points I was thinking about, either above or below. When I first started playing Halo 3, I got my own Xbox Live account so I could play as myself with my husband; this has carried through other iterations of Halo and Modern Warfare. What I have not seen discussed is whether split screen will not be included in the Crucible - Bungie's comments, as best I can infer, relate to campaign/missions when Urk refers to untethering. I get that, to an extent - a large map, various waypoints (or planets), tower vs. battle, etc. may make it difficult during missions. Not willing to overcome these technical limitations is a bad choice (especially because these elements work in other games (my wife and I are playing Diablo III; Halo 4 was no problem) since it obviously limits the social aspects of the game, especially for people in the same house. Since it has worked before, I can only imagine that there is an ulterior reason behind the decision. Microsoft made many decisions early on (always online; not able to purchase used games) about the Xbox One under the wrong assumption that the Xbox Live experience was a compelling enough reason to purchase the new system. That didn't pan out so well. Sony, in one of their few bright decisions regarding their technology, took the opposite approach. You can look at the sales numbers, the Xbox One price drops, and how Microsoft couldn't backtrack enough to recover lost PS4 console buyers. Similarly, Bungie is alienating a large group of the gaming population. Destiny will probably break all types of sales records; however, I will not be purchasing this game until it drops way down in price in the $15 or $20 range. My husband and I made real friends during Halo 3's heyday; in one case, my husband and I on one console in Virginia; another couple in South Carolina. After playing the Beta (or rather me playing while my husband watched), we were excited, thinking this would be the next big game we would play with our friends. Not now, because if we can't go into the Crucible, what would be the point? I find the tethering argument specious at best. If Bungie loved splitscreen so much, they would have found a way to make it work. Further, based on the various polls in these forums, the "Ultimately, you can't build a game to suit every single player out there," doesn't pass the laugh test either. I cannot imagine that gamers, such as my husband and myself, comprise such a small population that desire some splitscreen co-op. Further, google "destiny splitscreen" and on all the other forums and wikis there is an overwhelming number of posts desiring splitscreen and co-op. So instead, Bungie is catering to the isolationist gamer, sitting by himself/herself. To quote Gordon Ramsay, "What a shame."

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  • Oh not this again...... I mean...okay, I have read every single one of these just because I'm waiting for one....one...to make a good case and prove a point. This one finally has. But still....give it up folks. You won't get split screen this round. Perhaps after Destiny launches exclusively for the PS4 and XBOX One, maybe. I mean....Diablo III didn't do Split Screen, it was shared screen....but that shows at least one version of the potential. From what I know of every single shooter and RPG archetype I have ever played; Split screen is just not a feasible option. Why waste the memory on building a Split screen mechanic in a game where they are trying to emmerse you in your own personal first person story/gameplay? As I said.....give it up this round.....but keep the fight going for Destiny 2 and beyond....and maybe, maybe someone will hear you one day.

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  • As for the issue of guest players not being able to have a persistent character, players who have profiles of their own could just play as themselves in split-screen, for one thing.

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  • For one thing, in response to Bungie's concerns about "tethered guardians" I'd say that people might not even mind being tethered to one another while playing via split-screen. After all, split-screen does entail playing [i]together[/i], so being forced to "warp" to a fellow player's position if one gets too far away may not be that much of an issue after all.

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