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Destiny

Discuss all things Destiny.
8/1/2014 12:21:13 AM
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TOP 5 Reasons to Cancel Your Preorders!

[b]TOP 5 Reasons to Cancel Your Preorders![/b] [b]5 - No Ranking System[/b] - Why play competitive multiplayer if everyone wins? This type of special Olympics feel good pseudo-competition caters only to bad kids and offers nothing for skilled or veteran players. It creates a CoD style of cancerous gameplay where the only thing people are concerned with is maintaining a high K/D so nobody plays objective, rather they will simply go for kills or camping, regardless of gametype. Ranking Systems cater to all players, allowing a quick measure of skill level and experience, and ensure that each player is matched properly to others on their level. Apparently Bungie just wants everyone to suffer, with the veterans crushing bad kids game after game, except when bad kids join in progress and ruin their games. [b]4 - No Ranked Matches[/b] - Ranked matches are integral to FPS games, and offer a much higher level of competition to skilled and veteran players, while bad kids are free to goof off casually in Social/Unranked. Also a big part of Ranked matches is tighter structure, less probability of teammates quitting, less probability of getting matched with bad kids, no join in progress, no team swapping and NO SPLITTING YOUR 6 MAN FIRETEAMS. Having the choice between Ranked and Unranked caters to every player, yet Bungie is firm on making everyone play like a bad kid. [b]3 - Artificially Inflated Difficulty[/b] - The best way to describe this complex system to a noob is probably to explain what the opposite is. Halo 3, for example, did not have a level system, yet as the game progressed enemies still got stronger by having better armor, shields, weapons and tactics, not to mention brute force numbers. However, as long as you were skilled, you could dispatch any enemy with well placed headshots from a sniper, a rocket, or a close blast from the ol shottie. Destiny seeks to dismantle this well balanced structure and instead make every enemy carbon copies of the last, the only difference is their level. Higher level enemies are magically IMMUNE to headshots, rockets and buckshot, and can OHKO you instantly. This is not revolutionary gameplay. This is not a challenging and rewarding system. This is not skill based design. No this is lazy programming bordering on mentally challenged. Rather than customize each enemy, progressively increasing the AI intelligence and gear of the enemies as the game goes on, Bungie decided to let the level system act as an artificial buffer to ensure you cant run through the game with a sniper rifle and skilled aim, rather you must constantly play the grind game to level match (or even overlevel) the enemies before you can even damage them. [b]2 - Level Buffer Is One Sided[/b] - So you couldn't kill a level 15 Dreg while you were level 8 in the Beta? Maybe you dreamed of being level 20+ one day and returning back, and feeling like a god as that Dreg couldn't damage you? WRONG. Thanks to IGN's latest Destiny video mishap - [url=http://www.ign.com/articles/201407/31/destiny-what-a-level-29-badass-looks-like-a-ign-first?watch]See What a Lvl 29 Titan Can Do[/url] - it is painfully clear and depressingly obvious that even a maxed out lvl 29 Titan with exotic/legendary gear can still get killed relatively quickly by a lvl 2 Dreg. Not only that, but those level 2 Dregs still take the same amount of shots to kill with the exotic Red Death as when you used a crappy starter rifle in the Beta. Perhaps Bungie's intention is to prevent farming? But in that case get rid of levels altogether rather than making them one sided and punish every player, especially the ones that actually put in the long hours and effort to max out their characters and gear. Thanks Bungie, but no thanks. [b]1 - Huge Letdown from E3 2012 Lies[/b] - Bungie has probably spent 499 million of their 500 mill budget on hyping Destiny up, creating fake gameplay vids, building a huge army of blind fanboys and sheeple from among the CoD/Doritos/IGN/Fedora community as well as first time FPS noobs that never played Halo 2/3, Counterstrike, or Gears of War, and telling us all the sweet things we want to hear while ignoring the negative/ stuff that matters. From little things such as the E3 demo vid where characters drop in from their (dare I say "flyable and customizable" ships) into the gameworld to spawn next to their friends, to bigger things such as the whole "this Tower is not a skybox. In Destiny everything is explorable. You can go anywhere you see", well that's funny because the Tower IS just a skybox, you cannot go down to the City, and invisible walls and WARNING RETURN TO MAP IN 10 SEC kill timers ensure that you NEVER get to explore really anything you see that's off the main path. This ensures Destiny is an on-rails shooter rather than an open-world mmorpg, with such simplified elements of exploration that they DIDNT EVEN NEED TO BOTHER INCLUDING INGAME MAPS. Destiny is truly a game designed for casuals and bad kids. Its both limited by having to run on old gen systems, as well as the poor design choices that Bungie has been consistently making since Halo Reach. And just like Halo Reach, everyone will still buy the game and pretend to love it, (especially the ghost edition superfanboys) yet as soon as the hype dies (roughly 4-6 weeks post launch) the servers will be barren and everyone will have moved on/forgotten/surpressed the bad memory, at least until Destiny 2 is forcibly rushed by Activision and released years ahead of schedule. "10 years of content planned for Destiny"? LOL GG Bungie trolls.

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  • [quote]5 - No Ranking System[/quote] This is a RPG game and you want a more FPS experience? Sorry, but shared world experiences typically garner more support for multiple elements being present. Also, it's a game rated T for teen. I recommend you go look up the Do's and Do Not's of what that means in terms of competitive versus casual arguments. [quote]4 - No Ranked Matches[/quote] We don't really know anything, and you want to assume that? Even if you are correct, so what? The Crucible was built for players like you. PvE players will be running about, getting loot, completing missions, AND not being in the Crucible most of the time. Why? Because all the real experience is out in the field. Not the FPS battlefield until later on in the leveling system. [quote]undefined3 - Artificially Inflated Difficulty[/quote] Having been part of Halo and Bungie before Halo with Marathon, I think you have played too many FPS for your own good. MMO's and RPG's are some of the hardest difficulty games out of any genre. You ever actually tried to do a difficult raid or combat a scenario for more then 30 minutes? We're talking harder then ODST achievement.vidmaster Endure dude. The hardest known difficulty of any Halo game and it will be harder NOT for an achievement, but to see who actually wants the best gear, loot, and bragging rights. I understand your heavily invested into the FPS side of things, but don't be so quick as to say inflated difficulty A.I. is a reason to cancel a pre order. [quote]2 - Level Buffer Is One Sided[/quote] I'm sorry, but when they made this a shared world experience WITHOUT modifiers and statistics in TYPICAL MMO's you suddenly find yourself wielding a primary rifle? Well guess what? As more precise as that rifle is, it still only fires one bullet at a time. As much as the velocity of that bullet was to a previously possibly inferior bullet, it still is the same relative size. As an enemy on the receiving end of those bullets, it still only makes a sizable hole in their body equivalent to the bullet size and travel speed. So I guess you didn't clue in to that? Sorry, my bad. I did. [quote]1 - Huge Letdown from E3 2012 Lies[/quote] It was 2012. They had 2 years to build, modify, find problems, hit walls, try and get other elements up and running, ect. I don't knock any promises they made and showed. What I do say to gamers is this though: Every game, every program, every BUILD we interact, see, or even hear about is a WORK. IN. PROGRESS. Until launch day, the actual DAY, no game promises can be taken to the bank for one reason: because when you start programming it? And it starts popping bug, after bug, after bug? Suddenly you have to scrap stuff. Sometimes it's large stuff like they already showed. So be passionate and say you don't appreciate it, but after that? Let it go. The only person who will get upset is you. I guarantee it because all the trolls and haters in the world didn't stop progress ten years ago, twenty years ago, and probably not thirty years ago. That trend isn't going to be stopping today.

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