1. [b]drowning [/b]
so we have the ability for space flight, yet our amour cant keep us alive if our head goes under the water...
2. [b]the invisible wall [/b]
the invisible wall... "if you can see it you can go there" turns out to be less then true for the beta as i was often barraged with invisible walls/ ceilings, or stopped by the "turn back now" screen
3. [b]validity of "earn your loot"[/b]
the "earn your loot" phrase seems to have blown up, however in the beta this statement would appear to be false. lets start with [b][u]loot drops[/u][/b] these from what i could tell were near 100% random, i even did a little bit of a test because i noticed that sometimes in battle a creature i didnt even shoot would drop loot for me. so for about 30 minutes i walked the field just standing in battles and doing nothing to help, and for that 30 minutes loot still dropped for me.
next would be the [b][u]crucible[/u][/b]. i cant find one person that can tell me how the loot in that thing works. you can be the worst player on the loosing team and still get some pretty good gear.
4. [b]A.I.[/b]
i understand that we were only on the lower levels of the game but i still found the A.I. lacking in intelligence. im hoping for some actually struggle with them later on in the game. i want to see them try and cut us off from reviving our fallen comrades, i want to see flanking manoeuvers and other strategy. i want to be kept on my toes instead of just shooting at mindless bullet sponges.
5. [b]socialization[/b]
im found that for a game that is supposed to be social there was there was no real social interface... i mean sure you could awkwardly dance in utter silence with each other but lets face it, theres more feeling of social interaction on cod when that 12 year old is telling you all about how slept with your mother. funny thing is this could easily be fixed with a proximity chat. people on psn had their party chat thats fine but on xbone party chat did not work with the game.
The beta was amazing dont get me wrong, and i am looking forward more then ever to the day i actually get to play the full thing, these are just points that caught my attention and could use improvement
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Other people have cover the other issues....I'l tackle the AI All those things you are talking about WERE in the beta....did you not play PvE...or did you not recognzie them when you saw them. Each species had their own brand of combat. The Fallen were basically the Covenant from Halo. They wern't good at flanking, but they were good at evading fire in the open and making smart use of available cover. The HIve, OTOH, were better tactically. The Thralls were extremely smart in minimizing the damage they took from grenades, moving around obstacles to get to you. I had a number of them run around objects and grenades. Even hunker down in an effort to minimize the damage they took as a group. Like the Fallen, the lower level Hive soldiers made smart use of cover and struck a balance between agression and self-protection. The Hive Knights, OTOH, often took advantage of their superior powe to simply rush you and kill you up close. The one limitation that there was in the AI was a tendency for AI enemies to "foxguard". IOW, occupy certain areas of the play space and not come after you if you leave it. This was a necessary concession to SOLO play. There were many battles where---if the AI did not exhibit this behavior that any solo player would have been quickly overwhelmed and killed. So it is necessary, but it lessens quite a bit at higher difficulty settings. Therefore---I found the AI in Destiny to be ANYTHING BUT mindless "bullet sponges". I found them to be one of the most aggressive---yet playable---AI opponents in any shooter I've played.