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originally posted in:Halo Archive
originally posted in: Halo at Gamescom
8/13/2014 4:02:49 PM
12
dat carbine
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  • The weapon sounds are level 10 orgasmic

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  • The Carbine is the ultimate sex.

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  • Edited by ROBERTO jh: 8/13/2014 7:38:17 PM
    I really, really love how powerful the plasma effects look, especially the Banshee in how it simply melts the metal and looks like everything it touches bursts into blue flame. If this is any indication for how Halo on the XB1 will look going forward, I'm hyped.

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  • 7-shot Carbine is BACK

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  • I just glad they've brought back the good scope [spoiler]Hopefully this is a sign they'll be reverting back in several other departments *cough*PelicanWarthog*cough* [/spoiler]

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  • The even have the same sound from OG Halo 2 when you equip the Carbine!

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  • I literally don't give a flying toss about the scopes and all that. Or the Pelican. Or the Warthog. Only thing that was wrong with the H4 Warthog was the sound, the rest of the issues people have is superfluous bollocks.

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  • The issue with the Warthog for me was that it was just not as good looking as the Reach one. My problem with the H4 scope was that horrible green filter slapped over the top Now the Pelican on the other hand, is just a regression from everything that came before it: 1). the Mi - 24 inspired swing open bubble canopy isn't the best idea for a Spacecraft. You'd usually want something more re-enforced in case of decompression, or at least be able to have some kind of emergency shielding cover the canopy (Which really isn't possible on the current design. 2). The cabin is designed in such away that while the Pilot isn't completely separated from the rest of the cabin, the only real way for the pilot to enter his seat is through the canopy, otherwise you'd have to climb over seats in an incredibly tight cockpit. This creates a situation where if the pilot is essentially cut of from the rest of the craft, and if something were to happen to said pilot the rest of the occupants are [i]-blam!-ed[/i] (Similarly, scenes where Chief looks out at the Ark and Six and Carters last face to face would be impossible) 3). The loading ramp. Why the hell did they have to make it so -blam!-ing big? With the Halo 4 Pelican, there is no way there can be a rapid deployment of troops. Moments in past Halo games such as the opening of Silent Cartographer would be impossible. If the ramp was out, it would create so much drag on the Pelican that it would have trouble flying, and if they waited till touching down before opening the ramp, everyone in the Pelican would probably get killed before they could even get out. Not to mention that if the thing is carrying anything the ramp can't open (Making scenes like the beginning of the Covenant impossible) 4). Those -blam!-ing turrets on the gunship. They're right underneath the engines, are completely exposed . Also, let me remind you that the Pelican is a spacecraft that travels through the atmosphere. You'd need to be suicidal to use the bloody things. FFS, WWII bomber turrets were safer to use. Remote controlled turrets from the interior + the folding turret from previous models would be so much better. 5). Where did the -blam!-ing wheels go? Most military aircraft have wheels, even VTOL capable ones, have wheels so they can be moved around without the pilot present (Like if they need to move if a few feet away, or into a Hangar) I'm also sure not every place in the UNSC has a pedestal for each Pelican like on the Infinity, or crane or pilot always there when they need to be moved. tl:dr H4 pelican is an insult to the concept

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  • Hands down my favorite carbine in any Halo. Visual and SFX.

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  • Same here, actually. Absolutely love it!

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  • Looks so damn fun...

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  • I love the dynamic map elements they've added - the shield in the middle of Zenith, the sight line-limiting waterfall on Shrine. It just looks fantastic. It's all stuff that Bungie [i]wanted[/i] to do in the past and that's what makes the Master Chief Collection such an excellent tribute to the past - you've got the original experience that we've all played, and you've got the version that Bungie wanted to make but couldn't (because Halo 2 was in the ninth circle of development hell).

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