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originally posted in:Halo Archive
originally posted in: Halo at Gamescom
Edited by Mr Coco: 8/16/2014 9:16:15 PM
1
[quote]in terms of core gunplay, they were certainly correct. all they said was "feels like halo." [/quote] They didn't say "just the core gunplay feels like Halo", though. It's pretty obvious that they reached out to the arena-shooter Halo fans during Halo 4's prerelease, nonetheless. [quote]because in the quoted section frankie is straight up denying that there were supposed to be loadouts in the build they were playing.[/quote] He said the loadouts we see are a result from a buggy UI, and went on to say that there are options. He didn't deny their existence, and didn't lie. What I said before about the final product being nothing like what they promised was wrong. I'm not saying that H2A is going to be a polar opposite of what we're being shown right now, but it looks like there are a few casual mechanics that have found their way into the game and don't get talked about, so it doesn't surprise me if a handful of casual game modes slip their way into matchmaking. I'm not trying to prove that H2A is doomed to be the next Halo 4, but am just raising some red flags. They tried pretty hard to get nostalgic competitive Halo players excited for Halo 4, and then kinda just swept them under the rug after the game came out.
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