Now when we played the beta, we got to see tons of human players walk around stare at walls, get knifed by dregs, get one shotted by a certain knight in the skywatch, and wait endlessly for me to revive them while I am just interested at staring at the prettiness of the ghost deployed next to their body.
And then it hit me why I dislike human players: the amount of agency in doing things. They don't obey my every command. Some days, I just don't feel like being friendly with people, just like the weather.
What would really make things great are AI teammates based on other guardians you have.
Say you're playing Awoken Titan in blue armor. You want a buddy, but since you don't want to invite any of the creepy fellows chasing you around in the tower like it's some game of tag, you can call in a version of one of your characters with their own ship. So, then your other character, a titan in red armor and stuff is now your AI teammate that follows you around like a good obedient puppy that does your bidding.
Considering how swell the AI can be in this game, I think an AI that acts like a puppy in terms of watching your back and following you couldn't be too bad. This gives you the option to not feel alone when you're frustrated and just want to kick back and enjoy a fake co-op experience free from other people.
What do you think?
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Mmmmm...pitzah
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Edited by SaferMurderweapon: 8/23/2014 4:40:31 PMIt would be annoying not being able to join a game because of some AI taking up a party slot. I see this a lot in PSO2. AIs are kinda useless outside of support and are not that good compared to player controlled support.
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Scooby pls
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only read title TBH reminds me of darksouls m8
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Do you not have friends? How about this, you can make imaginary friends and all go jump off a cliff.
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Edited by aboniks: 8/22/2014 3:42:35 AM[quote]...a titan in red armor [b]and stuff[/b]...[/quote] I think the "and stuff" is going to be the sticky point in this plan. How is this GAI geared, what weapons is it rocking, what level is it, what skill tree and subclass does it have? Can it get you into a strike? What about a raid? Team up with you in PvP? Will it defend you if you go AFK? Do you get xp for kills it makes? Assists? Can it revive you? Does it get loot? Do you share loot? Is it persistent? It seems to run pretty counter to the design philosophy Bungie keeps talking about. They want an activity for every gaming mood. Requesting a tool to make every activity fit the same mood (asocial), might be more of a conceptual stretch than they are willing to make. There's plenty of solo stuff to do. This is a lot of development work you're asking for, and a lot of setup you'd then have to do, just to have a battle pet that undercuts all the work Bungie put into funneling us into social structures. It's interesting, but I don' think it'd fit well in the Destiny framework. It sounds like what you need is a robo-dog that you can play robo-fetch with. :)
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Sound like a great microtransaction idea!
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PIZZA
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Sounds like the hologram from Halo Reach but with more...AI.
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Sheva 2.0 The Legend Returns
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You mean like the Drivatars in Forza 5? Could be interesting.