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originally posted in: Bungie Weekly Update - 08/22/2014
8/23/2014 6:36:47 PM
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Here's a perfect raid group in my mind (Xbox One) Warlock: Sunsinger(Attack Focused) Warlock: Sunsinger (Support Focused) Titan: Striker Titan: Defender Hunter: Bladedancer(me) Hunter: Bladedancer
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  • I would say one Sunsinger Support Focused. Keeping Ignite active 24/7 will allow the rest of the raid to be dealing huge damage and with 2 it's unlikely to stack 1 Sunsinger (Ignite/CD spec) 2 Defender (Unlocked so can swap for increased damage or shields) 1 Striker (Shotty/CC spec) 1 Bladedancer (Replenish super spec for thralls etc) 1 Voidwalker (Vortex specced for CC) (This warlock can switch to Sunsinger if there is more solar needed) You have to take into account the elemental damage. Your build only gives one void damage and that's a Defender, not enough imo.

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  • Void Weapons...

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  • Supers are more effective than weapons.

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  • Yeah for burst damage, but a void heavy weapon like a rocket launcher would work

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  • True void heavies can take out the shields of captain/wizard equivalents, I'm just thinking bosses/larger encounters that would require it more. Also on another note that brings up a thought I had previously. In the beta there were items that replenished all of your ammo and they cost like 250 glimmer. In raids and hardcore clans it seems like it would just be required for everyone to have 50 of those things and only be using their heavy ammo all the time. It had no cool down to use them either. Just a thought/concern.

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  • Edited by ctrickster: 8/23/2014 7:03:26 PM
    I will be your sunsinger support or attack Add me: ctrickster

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  • pretty good, but I would be better, if it would be all six subclasses, that way there is more diversity and while the hunter is knifing his way through the enemies another hunter could snipe with his golden gun any other enemy that is going to kill him.

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  • The thing about the gunslinger is that, while amazing in PVP it lacks in PVE, It does the same amount of damage as a sniper rifle crit, it takes all three shots to kill a Fallen Captain and the Bladedancer is more AoE focused so you can take out more enemies in a raid

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  • yeah, but have you seen a blade dancer kill any enemy higher that the minors in one hit

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  • It's for taking out waves of enemies not one shotting raid bosses

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  • well I guess so, but im gonna stick with blade dancer until next year when they release the new subclasses

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