I would say one Sunsinger Support Focused. Keeping Ignite active 24/7 will allow the rest of the raid to be dealing huge damage and with 2 it's unlikely to stack
1 Sunsinger (Ignite/CD spec)
2 Defender (Unlocked so can swap for increased damage or shields)
1 Striker (Shotty/CC spec)
1 Bladedancer (Replenish super spec for thralls etc)
1 Voidwalker (Vortex specced for CC) (This warlock can switch to Sunsinger if there is more solar needed)
You have to take into account the elemental damage. Your build only gives one void damage and that's a Defender, not enough imo.
English
-
Void Weapons...
-
Supers are more effective than weapons.
-
Yeah for burst damage, but a void heavy weapon like a rocket launcher would work
-
True void heavies can take out the shields of captain/wizard equivalents, I'm just thinking bosses/larger encounters that would require it more. Also on another note that brings up a thought I had previously. In the beta there were items that replenished all of your ammo and they cost like 250 glimmer. In raids and hardcore clans it seems like it would just be required for everyone to have 50 of those things and only be using their heavy ammo all the time. It had no cool down to use them either. Just a thought/concern.