[quote]You should be able to tell a badass story for every sweet jewel in your arsenal.
[/quote]
...Then why go with a system of random loot drops in the first place? And what story is there to tell about what I get from the randomized gear vendor?
"I walked up to the kiosk, mightily dropped my money down at the alter of statistical probabilities, and low and behold [i]I lucked the -blam!- out[/i]."
Anything you encounter in the wild has even less than that, just the climax "I lucked out" (because in no way can you assume that your actions produced weapon X or Y because its only [i]the drop [/i]your 1337 skillz create. What happens afterwards is up to the random number generator and that's a poor story teller indeed.)
If we're going to loose a [i]major [/i]utility in online games it has to be for something better than this (I'd even appreciate just an honest admission of developer oversight. At least that's understandable in [i]some kind [/i]of reality.)
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