Your first point, I agree with to some extent, but it's your following argument that made me question it later on. If Destiny was truly about competitive play, then surely the addition to that multiplayer map (which is a huge exclusion considering that Bungie games quite often only ship with eight maps) would enhance the competitive aspect -- same goes for the weapons and gear that can be taken into PvP.
Your second point is almost literally listed word for word in the link that I provided, and I think that the IGN video you were also talking about is the one sourced in the link as well.
Your third point stands, as I'm not arguing as to whether or not Destiny will be a grind after multiple play-throughs or not. That being said, for what it's worth, I do believe that the game will not hold the longevity that everyone is expecting it to. The game is meant to have no more than twenty five missions and one raid. But, like I said, I'm not trying to argue that, and it will all come to light on the ninth.
Now for the infamous PvP argument. As I originally stated, PvP would only be enhanced by the inclusion of that one additional map and gear and weapons. Past Bungie games have launched with great maps, and while great - few in numbers. Halo 3 even had an event that entaled the launching of a free map, so you can't tell me that the exclusion of an entire map is no big deal, not to mention the exclusion of a whole mission to boot.
As for your final point, I disagree with you. When a distributor resort to dictating what the customers want instead of how that distributor is going to be providing what the customers want - you have a problem. Games like The Elder Scrolls,, Mass Effect, The Witcher, Dragon Age, Fallout, Assassin's Creed, Borderlands, literally any MMO and almost every other RPG that I didn't list thrives on how long they last based on sheer progression and the lengthy leveling system. If your game is good enough to be enjoyable from lvl 1 through to lvl 80, then you've done your job. A game that has limited levels and caps at a low level tells me that there wasn't enough content to last it right up through to those forty plus extra levels. To put it simply:
More levels = more gameplay
Less levels = less gameplay
My concerns with Destiny seem justified in my eyes, maybe it differs with a different perspective.
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