I'll be more aware of this tonight to see consistency but latency creeping into the PvP system is making things unpredictable.
* Shot around the corner, guys not there but he died.
* Happens vs versa, ducked behind a wall during firefight died.
* Melee fights. I died but within a moment of my kill screen the opponent also died due to lagged melee to him. This happened routinely, to me or to my opponent.
* Reticule missed shots finding their marks of guardians jumping through the area. Obvious miss on my part but it tagged them.
I'm sure you have better analytics on this but these issues will firestorm over time if the latency/synchronization of hit detection doesn't tighten down 500ms or more.
Edit: first maintenance cycle
* above still exists
From below:
* bullet-sponge are not affected
* teleporting or lagwarping players
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this seems to vary in severity and is extremely frustrating lasting for the majority of a match when present. there is a lag between when you shoot no matter what weapon and when it actually hits. it varies in length too. Worst of all THIS WAS PRESENT IN THE BETA AND IS STILL PRESENT IN THE FINAL GAME!!!!!